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Remove SG_FILTER_NONE #929

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floooh opened this issue Oct 27, 2023 · 0 comments
Open

Remove SG_FILTER_NONE #929

floooh opened this issue Oct 27, 2023 · 0 comments
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@floooh
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floooh commented Oct 27, 2023

This was actually only required because of the 'incompleteness problem' in the GL backend which is fixed by setting GL_TEXTURE_MAX_LEVEL.

D3D11 and WebGPU (also Vulkan) don't have the concept of a "none" mipmap filter.

GL and Metal do.

@floooh floooh self-assigned this Oct 27, 2023
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