You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
An insert could be performed more efficiently by first inserting a very short vector and then moving it to its final position as this requires much less flips then perform all the flips before the first insertion.
However, since deformations are somewhat inefficient due to coefficient blow-up, see comment in the source code, this would have to be fixed first.
The text was updated successfully, but these errors were encountered:
saraedum
changed the title
FlatTriangulation::insert should use on FlatTriangulation::operator+
FlatTriangulation::insert should use FlatTriangulation::operator+
Dec 9, 2021
An insert could be performed more efficiently by first inserting a very short vector and then moving it to its final position as this requires much less flips then perform all the flips before the first insertion.
However, since deformations are somewhat inefficient due to coefficient blow-up, see comment in the source code, this would have to be fixed first.
The text was updated successfully, but these errors were encountered: