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"Audiofile not set" #216

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4zbest opened this issue Sep 18, 2023 · 7 comments
Open

"Audiofile not set" #216

4zbest opened this issue Sep 18, 2023 · 7 comments

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@4zbest
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4zbest commented Sep 18, 2023

Hi,

I've run into an error with flacon on the latest build 11.2.0.
Whenever i try to convert a CUE to audio it won't let me:

screen_2023-09-18

CUE file:
fatal.txt

@SokoloffA
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Usually in the CUE file, the audio file type is specified as WAVE. Something like this:
FILE "INXS - INXS.wav" WAVE

In your case, the file type is BINARY.
FILE "FATAL.BIN" BINARY

What format does the audio file have? What is its real extension?

@4zbest
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4zbest commented Sep 18, 2023

That is the real extension, it is a binary rip of a CD. Standard practice when you have game data on the first track and music on the other track(s). Works fine in mpvplayer.

@SokoloffA
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Unfortunately, now the program does not support such file types. Send me a link to such a file & CUE, I will think about how to add this format to the program.

@4zbest
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4zbest commented Oct 19, 2023

The file can be found here: https://archive.org/details/fatal_racing

@SokoloffA
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Thanks for the link. I downloaded it. So far, no program рф recognized .bin file as known. I'll think about how to handle such files.

P,S. If you know a console or GUI way to unpack/convert .bin files, please tell me.

@SokoloffA
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As soon as I wrote to you, I found this recipe

@4zbest
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4zbest commented Oct 19, 2023

I did try bchunk before opening this isue, but to no avail. Only mpvplayer is able to handle the audio by opening the cue file.

I've looked into their code: https://github.com/mpv-player/mpv/blob/9a40a0977b26b09013811c62aa1a4c68a4685fca/demux/demux_cue.c#L75
The mpvplayer team seems to be the only ones to have gotten this right. No thoughts yet on how to implement this elsewhere though.

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