You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Showing All Messages
/Users/XXXXXX/Desktop/XXXXXX/XXXXXX/Build/Intermediates.noindex/XXXXXXX.build/Debug-iphoneos/YYYYYY.build/Script-3F8996D626B70D78002CCDBF.sh: line 6: /Users/XXXXXXX/Desktop/YYYYYYY/YYYYYYY/SourcePackages/checkouts/firebase-ios-sdk/Crashlytics/run: No such file or directory
If using Swift Package Manager, the project's Package.resolved
Hey @mswlogo. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
Description
Instructions for Swift Package Manager method are to use this for your upload script
"${BUILD_DIR%/Build/*}/SourcePackages/checkouts/firebase-ios-sdk/Crashlytics/run"
The SourcePackages are not in the BUILD_DIR (local project directory)
They are in DrivedData by default (which is not in your project directory)
I've seen other folks tripping over this with various work arounds
"${SDK_STAT_CACHE_DIR}"/*/SourcePackages/checkouts/firebase-ios-sdk/Crashlytics/run
Perhaps if I wiped my computer and checked is Xcode defaults maybe changed from what I have.
At minimum should add instructions of where SourcePackages might end up.
Reproducing the issue
New iOS project
Follow Swift Package Manager Instructions for adding Firebase
Follow Instructions
https://firebase.google.com/docs/crashlytics/get-started?platform=ios#set-up-dsym-uploading
Build succeeds except it will fail to find the run app in BUILD_DIR
Firebase SDK Version
10.24
Xcode Version
15.3
Installation Method
Swift Package Manager
Firebase Product(s)
Crashlytics
Targeted Platforms
iOS
Relevant Log Output
If using Swift Package Manager, the project's Package.resolved
Expand
Package.resolved
snippetIf using CocoaPods, the project's Podfile.lock
Expand
Podfile.lock
snippetReplace this line with the contents of your Podfile.lock!
The text was updated successfully, but these errors were encountered: