Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Suggested additions to code #82

Open
Jesse-vdp opened this issue Dec 7, 2021 · 5 comments
Open

Suggested additions to code #82

Jesse-vdp opened this issue Dec 7, 2021 · 5 comments

Comments

@Jesse-vdp
Copy link

Hi Jens!

We've been using your bark beetle code a lot lately, great to work with. I adjusted it by adding additional options and output files. I did it quite roughly though. We are milling like 40 big wooden plates. These additions make exporting less labour intensive, and less error sensitive. Maybe it could be possible to include some of these features in your next version?

Main additions:

  • Combining drilling, pocket, and cutting into single output file
  • Adding extra pocket layers to have various pockets depths in single output file
  • Additional settings like different feed rates for drilling and cutting, and different pass depths for pocket and cutting

Great if you can look into this, awesome if some of this can be included into your next release.

Here a pdf with some explanation:
211207_Suggestions Bark Beetle.pdf

Here a wetransfer with the grasshopper file (couldn't find an other way to include a .gh file).
https://we.tl/t-ypMZfilGcM

All the best, also from Alex,
Jesse

@uomou
Copy link

uomou commented Dec 7, 2021

Just saying, great job Jesse, lets make this future proof :-)

@zohozer
Copy link

zohozer commented Oct 9, 2022

... Here a wetransfer with the grasshopper file (couldn't find an other way to include a .gh file). https://we.tl/t-ypMZfilGcM

Seems that the link to the files has expired. Please can you reupload them? Best regards.

@Jesse-vdp
Copy link
Author

211207_Suggestions Bark Beetle.zip

Hi Jens / Zohozer,
Thank you for your message. Here enclosed in the message a zip file, with the files of the transfer link.
Great if you could take a look at the suggestions.

Big fan of your code, we use it a lot. Much appreciatie your work,

Best,
Jesse

@JensDyvik
Copy link
Member

Hi Jesse

Thank you so much for sharing this work and the documentation! I am sorry your first post slipped past me.

I really agree with you that being able to cluster jobs is nice for many workflows. Siemen and I have some thoughts on how to improve this in Bark Beetle 2.0 (development will probably start next year). And we will bring your developments into the process.

I have a "pro tip" to share that gives infinite pocket depths: If you make surfaces from your pocket curves, then place them at the correct Z height and place them in the "3D" layer, Bark Beetle will read the z position and set individual pocket depths for each surface. Be aware though that this cannot combined with regular 2D curves in the "Pocket" layer in one job.

It made me very happy to see how you have modified and improved the Grasshopper file. It really shows the value of open projects under open licenses.

These weeks all my development time is going into Humphrey2 (a self replicating open hardware CNC router) which I off course milled out with with Bark Beetle. In December Siemen and I are planning a Bark Beetle hackathon, and we will look into merging your work then. Please keep sharing thoughts and comments on improvements as git issues so we can work on them then!

best regards from Jens

@Jesse-vdp
Copy link
Author

HE Jens,

Thank you very much for your comments. Exciting that work will start on Bark Beetle 2.0. Much looking forward to a next version. Humphrey2 looks very impressive. We are using the CNC more and more, and are talking about buying / building one ourselves at one point. Humphrey2 could be a great solution!!

Ah great tip for the variations in pocket depths solution. This will be very handy in our next milling job (building a small library in oak tri-ply for an apartment in Amsterdam-Noord).

Thanks again for all!
Looking forward to learn more about your new developments.
If your interested in our CNC work the coming period: check our instagram: @studio_wild_architecture

All the best,
Jesse

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants