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future bark beetle feature request #79

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uomou opened this issue May 31, 2021 · 2 comments
Open

future bark beetle feature request #79

uomou opened this issue May 31, 2021 · 2 comments

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@uomou
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uomou commented May 31, 2021

complex structures require multible jobs like pocketing, engraving and cutout without a tool change.
In this case, it would be nice to be able to render all those part jobs into a buffer, and bake 1 including gcode file.
This would allow one to just start up a multi job with engravings pockets and cutouts, do something else while it's milling,
and get to assembly when job is done.

off course its relaitvely quick to do this manually, and thats what I do,
but it makes bark beetle a little bit more a Maserati milling software:-)

@JensDyvik
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Thanks for the feedback Alex. I agree with you and have some thoughts already for how this could be done nicely in bark beetle 2.0.

For now it is possible rewire the grasshopper definition so that all calculated toolpaths go into the same post processor and then the same file. Could be worth testing. But be carefull to not run a screw hole hold down job twice!

@uomou
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uomou commented Jun 1, 2021 via email

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