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Not working here. #27
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hmm... maybe you have to run If it doesn't help you, please show me the error messages on DevTools. thx 🐱 @Mortec |
Yes I had this little "bug" and did the rebuilding, apparently everything is in place but I have this error messages in the console of DevTools : THREE.WebGLRenderer 86 |
I found many people encountered the same problem, but the fix is not found yet 😖 I'm on macOS 10.12.6 & Atom v1.20.1, and there's no errors. Sorry I can't fix it. I'll keep on looking for the solution 😿 |
Hey, Apparently Atom is based on Chromium whom the staff has decided last year to blacklist some GPUs. To solve the issue one must disable the blacklist in the start.js of Atom located here on my machine : Simply add this line just before the line ~32 ("const args = parseCommandLine(process.argv.slice(1))" ) :
I found the trick thanks to this two threads : You'll see the second discussion on the google group is very funny ! Your glsl-livecoder seems great, can't wait for the OSC communication. |
Thank you for the information! I'm gonna add the workaround to README. Currently I'm working on deferred rendering / multipath rendering feature. |
Well I tried several installation following your instruction but nothing happen here.
I`m on El Capitan 10.11.6, glslang 3.0 is installed and I try to run glsl-livecoder with Atom 1.20. I have also the linter packages dependency but nothing happens when I open your examples and try to load and watch the shaders wether I toggle glsl-livecoder or not.
Did I miss something?
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