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Facebook.Unity.Editor.csproj
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Facebook.Unity.Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4F631992-8D32-4AB5-8073-4BDC8A79380B}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Facebook.Unity.Editor</RootNamespace>
<AssemblyName>Facebook.Unity.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ReleaseVersion>
</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<Import Project="$(SolutionDir)UnityReferences.xml"></Import>
<!-- Use ./configure.sh command to add correct unity references -->
<!-- BEGIN_UNITY_REFERENCES -->
<!-- END_UNITY_REFERENCES -->
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Google.VersionHandler">
<HintPath>..\UnitySDK\Assets\ExternalDependencyManager\Editor\Google.VersionHandler.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FacebookBuild.cs" />
<Compile Include="FacebookConsoleEndpoint.cs" />
<Compile Include="FacebookPostprocess.cs" />
<Compile Include="FacebookSettingsEditor.cs" />
<Compile Include="Utility.cs" />
<Compile Include="android\FacebookAndroidUtil.cs" />
<Compile Include="android\ManifestMod.cs" />
<Compile Include="iOS\FixupFiles.cs" />
<Compile Include="iOS\PListDict.cs" />
<Compile Include="iOS\PListParser.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="android\AndroidSupportLibraryResolver.cs" />
<Compile Include="iOS\PBXCapabilityType.cs" />
<Compile Include="iOS\PBXPath.cs" />
<Compile Include="iOS\PBXProject.cs" />
<Compile Include="iOS\PBXProjectData.cs" />
<Compile Include="iOS\PBX\Elements.cs" />
<Compile Include="iOS\PBX\Lexer.cs" />
<Compile Include="iOS\PBX\Objects.cs" />
<Compile Include="iOS\PBX\Parser.cs" />
<Compile Include="iOS\PBX\Sections.cs" />
<Compile Include="iOS\PBX\Serializer.cs" />
<Compile Include="iOS\PBX\Utils.cs" />
<Compile Include="FacebookImporter.cs" />
<Compile Include="FacebookPlayModeChanged.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\Facebook.Unity\Facebook.Unity.csproj">
<Project>{3DFF6C0C-BB04-405D-A23F-95999630E7F8}</Project>
<Name>Facebook.Unity</Name>
</ProjectReference>
<ProjectReference Include="..\Facebook.Unity.Settings\Facebook.Unity.Settings.csproj">
<Project>{BA9BAAC5-5D12-460A-A8B3-428CC1F1CCC6}</Project>
<Name>Facebook.Unity.Settings</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="android\DefaultAndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
<Folder Include="iOS\PBX\" />
</ItemGroup>
</Project>