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There are two Goblin man shapes in Serpent Isle. They are slightly different, with different stats, settings, and different hair shades. The problem is Shape 691 has the correct in-hand offsets, where Shape 725 does not. This makes the Goblins guarding Fawn Tower (NPC119 to 123) appear to be empty-handed when all carry weapons.
This problem appears to exist in the original DOS game. Since the additional swamp boots and antique armor are added to the bodies NPCs in Exult, could we fix this too?
There's also Shape 478, so there are three male goblin shapes in SI.
Shape 725 is "human" not a monster like the other two.
from our old SF tracker https://sourceforge.net/p/exult/bugs/1948/
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