Conquests Mod Update 2023-04 #344
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This evening I started the shape renumbering. I have: Next tasks: |
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Update: Next tasks: |
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I've been tinkering with my mod a bit, and have come to the conclusion I should renumber the new artwork in a logical fashion. This is because I don't seem to have a Ratmen corpse. Nor is the purple Gypsy (created for the U6 mod by request), as it isn't in my local repo. I also thought I did a longer-hair Ernesto shape, but maybe not.
1036-1099 Reserved
1100 New humanoids
1190 New humanoids corpses
1200 New monsters
1290 New monsters corpses
1300+ New everything else.
Thanks to some email threads, I've now written a plot plan for the Skullcrusher cutscene that will both address one of the nitpicks on Bootstrike and give the reason for the advance of time in the game plot.
Minky has sent over some new humanoid shapes, so I'm hoping to add those as well as ones from other mods. Initially he did not have corpse frames, and I may be missing the in-hand offsets.
The Exult mod for the Savage Empire has some lovely artwork which I'd love to add, but so far no luck getting into contact with the creator.
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