Simple item textures lack mipmaps, making them look grainy at a distance #2550
Labels
🐞 Bug
Something isn't working
cat: client
Category engine (client, renderer, sdl)
P3: Normal
Priority 3
Milestone
On 2.82.1,
cg_simpleItems 1
lacks mipmaps for sprite textures, which means simple items look grainy at a distance, even a 4K resolution and simple item scale set to 1.0:I'm using 8× MSAA and 16× anisotropic filtering, but changing these has no effect on the simple item rendering. Texture filtering mode is set to trilinear (
GL_LINEAR_MIPMAP_LINEAR
).The text was updated successfully, but these errors were encountered: