Riflenade bug? #1930
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Hi guys, Kimi sent me overhere to discuss/ask help about a bug/problem i got with a loaded rifle. It is as following: I've recorded it aswell. You can probably understand that this bug/problem is really annoying when spamming nades and want to shoot a riflenade. I've tried to change the cg_weapAltSwitches to "1" (my default) and "0" but both settings appear to have the same problem. I am wondering if some of my config settings are causing this problem. I dont know a lot about it, but maybe someone can check it? If anybody has a solution, i am glad to hear it! Regard, |
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Replies: 2 comments
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I've investigated this bugs few months ago but I wasn't able to find a definitive solution to it. Figuring this out was enough confusing to me at the time to not remember exactly what was going on so explaning it would be even harder now. From what I remember there is few things at play:
Some (I believe) key code I vaguely remember: Ammoclip issue: Lines 2789 to 2801 in f731a7c Where the animation is cut out from playing: Lines 2640 to 2644 in f731a7c There is also cgame code at play of course- This also isn't legacy specific (beside
To reproduce To reproduce pistol/nade bug - after shooting/throwing press change to rifle and press weapalt or weaponbank again (if cg_weapAltSwitches 1). Other weapalt stuff like silencer have similiar issues. But not all seems to be lost, to fix those issues you can try the following:
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Just to note those issues were fixed here: |
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Just to note those issues were fixed here:
b424741