/
engineering.log
2349 lines (1397 loc) · 112 KB
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engineering.log
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Sat, Jul 8, 2017 1:41:39 PM
Assets/Scripts/AnagramView.cs(8,10): error CS0246: The type or namespace name `LetterInputView' could not be found. Are you missing `Finegamedesign.Utils' using directive?
Sat, Jul 8, 2017 1:43:12 PM
Assets/Scripts/LetterInputModel.cs(29,30): error CS0103: The name `letters' does not exist in the current context
Assets/Scripts/LetterInputView.cs(23,29): error CS1502: The best overloaded method match for `Finegamedesign.Utils.SceneNodeView.GetChildrenByPattern(UnityEngine.GameObject, string, int)' has some invalid arguments
Assets/Scripts/LetterInputView.cs(23,50): error CS1503: Argument `#1' cannot convert `Finegamedesign.Utils.LetterInputView' expression to type `UnityEngine.GameObject'
Sat, Jul 8, 2017 1:53:40 PM
Assets/Scripts/LetterInputController.cs(27,18): error CS0117: `Finegamedesign.Utils.AnimationView' does not contain a definition for `SetStates'
ssets/Scripts/LetterInputController.cs(28,13): error CS0117: `Finegamedesign.Utils.TextView' does not contain a definition for `SetTexts'
Sat, Jul 8, 2017 1:59:30 PM
Assets/Scripts/LetterInputController.cs(27,18): error CS1502: The best overloaded method match for `Finegamedesign.Utils.AnimationView.SetStates(System.Collections.Generic.List<UnityEngine.GameObject>, System.Collections.Generic.List<string>)' has some invalid arguments
Assets/Scripts/LetterInputController.cs(27,33): error CS1503: Argument `#1' cannot convert `Finegamedesign.Utils.WordView' expression to type `System.Collections.Generic.List<UnityEngine.GameObject>'
Assets/Scripts/LetterInputController.cs(28,13): error CS1502: The best overloaded method match for `Finegamedesign.Utils.TextView.SetTexts(System.Collections.Generic.List<UnityEngine.GameObject>, System.Collections.Generic.List<string>)' has some invalid arguments
Assets/Scripts/LetterInputController.cs(28,27): error CS1503: Argument `#1' cannot convert `Finegamedesign.Utils.WordView' expression to type `System.Collections.Generic.List<UnityEngine.GameObject>'
Sat, Jul 8, 2017 2:02:52 PM
NullReferenceException: Object reference not set to an instance of an object
Finegamedesign.Utils.LetterInputController.UpdateButtons () (at Assets/Scripts/LetterInputController.cs:32)
Finegamedesign.Utils.LetterInputController.Update () (at Assets/Scripts/LetterInputController.cs:27)
Finegamedesign.WordSizzle.AnagramView.Update () (at Assets/Scripts/AnagramView.cs:27)
Sat, Jul 8, 2017 2:05:13 PM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwner, System.Collections.Generic.List`1 states) (at Assets/UnityToykit/AnimationView.cs:68)
Finegamedesign.Utils.LetterInputController.UpdateButtons () (at Assets/Scripts/LetterInputController.cs:32)
Finegamedesign.Utils.LetterInputController.Update () (at Assets/Scripts/LetterInputController.cs:27)
Finegamedesign.WordSizzle.AnagramView.Update () (at Assets/Scripts/AnagramView.cs:28)
Sat, Jul 8, 2017 2:14:42 PM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwners, System.Collections.Generic.List`1 states) (at Assets/UnityToykit/AnimationView.cs:68)
Finegamedesign.Utils.LetterInputController.UpdateButtons () (at Assets/Scripts/LetterInputController.cs:33)
Finegamedesign.Utils.LetterInputController.Update () (at Assets/Scripts/LetterInputController.cs:28)
Finegamedesign.WordSizzle.AnagramView.Update () (at Assets/Scripts/AnagramView.cs:28)
Sat, Jul 8, 2017 2:16:55 PM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
Finegamedesign.Utils.TextView.SetTexts (System.Collections.Generic.List`1 textOwners, System.Collections.Generic.List`1 texts) (at Assets/UnityToykit/TextView.cs:59)
Finegamedesign.Utils.LetterInputController.UpdateButtons () (at Assets/Scripts/LetterInputController.cs:34)
Finegamedesign.Utils.LetterInputController.Update () (at Assets/Scripts/LetterInputController.cs:28)
Finegamedesign.WordSizzle.AnagramView.Update () (at Assets/Scripts/AnagramView.cs:28)
Sat, Jul 8, 2017 2:17:52 PM
1448ms AnimationView.SetState: Does animator exist? Canvas/LetterInputView/Pan/LetterContainer_0: begin
UnityEngine.Debug:Log(Object)
DebugUtil:Log(String) (at Assets/UnityToykit/DebugUtil.cs:17)
Finegamedesign.Utils.AnimationView:SetState(GameObject, String, Boolean, Boolean) (at Assets/UnityToykit/AnimationView.cs:57)
Finegamedesign.Utils.AnimationView:SetStates(List`1, List`1) (at Assets/UnityToykit/AnimationView.cs:68)
Finegamedesign.Utils.LetterInputController:UpdateButtons() (at Assets/Scripts/LetterInputController.cs:33)
Finegamedesign.Utils.LetterInputController:Update() (at Assets/Scripts/LetterInputController.cs:28)
Finegamedesign.WordSizzle.AnagramView:Update() (at Assets/Scripts/AnagramView.cs:28)
Sat, Jul 8, 2017 2:21:24 PM
Animator.GotoState: State could not be found
UnityEngine.Animator:Play(String)
Finegamedesign.Utils.AnimationView:SetState(GameObject, String, Boolean, Boolean) (at Assets/UnityToykit/AnimationView.cs:41)
Finegamedesign.Utils.AnimationView:SetStates(List`1, List`1) (at Assets/UnityToykit/AnimationView.cs:68)
Finegamedesign.Utils.LetterInputController:UpdateButtons() (at Assets/Scripts/LetterInputController.cs:33)
Finegamedesign.Utils.LetterInputController:Update() (at Assets/Scripts/LetterInputController.cs:28)
Finegamedesign.WordSizzle.AnagramView:Update() (at Assets/Scripts/AnagramView.cs:28)
Sat, Jul 8, 2017 2:56:40 PM
Assets/Editor/Tests/TestLetterInputModel.cs(12,29): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `texts' and no extension method `texts' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 12)
Assets/Editor/Tests/TestLetterInputModel.cs(13,31): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `texts' and no extension method `texts' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 13)
Assets/Editor/Tests/TestLetterInputModel.cs(14,31): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `texts' and no extension method `texts' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 14)
Assets/Editor/Tests/TestLetterInputModel.cs(15,31): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `texts' and no extension method `texts' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 15)
Assets/Editor/Tests/TestLetterInputModel.cs(16,29): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `states' and no extension method `states' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 16)
Assets/Editor/Tests/TestLetterInputModel.cs(17,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 17)
Assets/Editor/Tests/TestLetterInputModel.cs(17,44): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `states' and no extension method `states' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 17)
Assets/Editor/Tests/TestLetterInputModel.cs(18,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 18)
Assets/Editor/Tests/TestLetterInputModel.cs(18,44): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `states' and no extension method `states' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 18)
Assets/Editor/Tests/TestLetterInputModel.cs(19,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 19)
Assets/Editor/Tests/TestLetterInputModel.cs(19,44): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `states' and no extension method `states' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 19)
Assets/Editor/Tests/TestLetterInputModel.cs(27,10): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `Add' and no extension method `Add' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 27)
Assets/Editor/Tests/TestLetterInputModel.cs(28,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 28)
Assets/Editor/Tests/TestLetterInputModel.cs(29,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `selectedState' and no extension method `selectedState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 29)
Assets/Editor/Tests/TestLetterInputModel.cs(30,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 30)
Assets/Editor/Tests/TestLetterInputModel.cs(31,10): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `Add' and no extension method `Add' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 31)
Assets/Editor/Tests/TestLetterInputModel.cs(32,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 32)
Assets/Editor/Tests/TestLetterInputModel.cs(33,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `selectedState' and no extension method `selectedState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 33)
Assets/Editor/Tests/TestLetterInputModel.cs(34,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `beginState' and no extension method `beginState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 34)
Sat, Jul 8, 2017 3:40:19 PM
Assets/Scripts/LetterInputModel.cs(51,53): error CS1525: Unexpected symbol `}'
(Filename: Assets/Scripts/LetterInputModel.cs Line: 51)
Assets/Scripts/LetterInputModel.cs(69,42): error CS1525: Unexpected symbol `<', expecting `)', `,', `;', or `='
(Filename: Assets/Scripts/LetterInputModel.cs Line: 69)
Assets/Scripts/LetterInputModel.cs(69,69): error CS1525: Unexpected symbol `}'
(Filename: Assets/Scripts/LetterInputModel.cs Line: 69)
Sat, Jul 8, 2017 3:41:25 PM
Assets/Scripts/LetterInputController.cs(43,33): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `selects' and no extension method `selects' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 43)
Assets/Scripts/LetterInputController.cs(44,27): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `selects' and no extension method `selects' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 44)
Assets/Scripts/LetterInputModel.cs(71,25): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 71)
Assets/Scripts/LetterInputModel.cs(75,21): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 75)
Assets/Scripts/LetterInputModel.cs(76,20): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 76)
Sat, Jul 8, 2017 3:43:51 PM
Assets/Scripts/LetterInputModel.cs(71,25): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 71)
Assets/Scripts/LetterInputModel.cs(75,21): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 75)
Assets/Scripts/LetterInputModel.cs(76,20): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 76)
Sat, Jul 8, 2017 3:45:04 PM
Assets/Editor/Tests/TestLetterInputModel.cs(63,23): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 63)
Assets/Editor/Tests/TestLetterInputModel.cs(64,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 64)
Assets/Editor/Tests/TestLetterInputModel.cs(64,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 64)
Assets/Editor/Tests/TestLetterInputModel.cs(65,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 65)
Assets/Editor/Tests/TestLetterInputModel.cs(65,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 65)
Assets/Editor/Tests/TestLetterInputModel.cs(66,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 66)
Assets/Editor/Tests/TestLetterInputModel.cs(66,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 66)
Assets/Editor/Tests/TestLetterInputModel.cs(67,23): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 67)
Assets/Editor/Tests/TestLetterInputModel.cs(68,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 68)
Assets/Editor/Tests/TestLetterInputModel.cs(68,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 68)
Assets/Editor/Tests/TestLetterInputModel.cs(69,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 69)
Assets/Editor/Tests/TestLetterInputModel.cs(69,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 69)
Assets/Editor/Tests/TestLetterInputModel.cs(70,20): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 70)
Assets/Editor/Tests/TestLetterInputModel.cs(70,38): error CS0103: The name `input' does not exist in the current context
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 70)
Sat, Jul 8, 2017 3:53:43 PM
AddFirstThenRepeat (0.017s)
---
Expected string length 5 but was 8. Strings differ at index 0.
Expected: "begin"
But was: "selected"
-----------^
---
at Finegamedesign.Utils.TestLetterInputModel.AddFirstThenRepeat () [0x00107] in C:\Users\Ethan\workspace\word-sizzle\Assets\Editor\Tests\TestLetterInputModel.cs:39
Sat, Jul 8, 2017 3:57:21 PM
Assets/Editor/Tests/TestLetterInputModel.cs(102,29): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `texts' and no extension method `texts' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Editor/Tests/TestLetterInputModel.cs Line: 102)
Sat, Jul 15, 2017 10:34:13 AM
Assets/Scripts/AnagramController.cs(12,3): error CS9010: Primary constructor body is not allowed
public void Setup();
Sat, Jul 15, 2017 10:34:42 AM
Assets/Scripts/AnagramController.cs(26,28): error CS1061: Type `Finegamedesign.WordSizzle.AnagramModel' does not contain a definition for `view' and no extension method `view' of type `Finegamedesign.WordSizzle.AnagramModel' could be found. Are you missing an assembly reference?
model.selection = model.view.input.controller.model.selection;
Sat, Jul 15, 2017 11:14:49 AM
Assets/Scripts/AnagramController.cs(26,4): error CS0103: The name `AnimationView' does not exist in the current context
Sat, Jul 15, 2017 11:17:02 AM
NullReferenceException: Object reference not set to an instance of an object
Finegamedesign.WordSizzle.AnagramView.Setup () (at Assets/Scripts/AnagramView.cs:28)
Finegamedesign.WordSizzle.AnagramView.Start () (at Assets/Scripts/AnagramView.cs:15)
Sat, Jul 15, 2017 12:06:55 PM
Assets/Scripts/LetterInputModel.cs(58,2): error CS1525: Unexpected symbol `}'
Sat, Jul 15, 2017 12:08:50 PM
Assets/UnityToykit/KeyView.cs(43,17): error CS0246: The type or namespace name `List' could not be found. Are you missing `System.Collections.Generic' or `Boo.Lang' using directive?
Sat, Jul 15, 2017 12:22:02 PM
Assets/Editor/Tests/TestLetterInputModel.cs(32,26): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `selectedState' and no extension method `selectedState' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
Sat, Jul 15, 2017 1:04:44 PM
Assets/Scripts/AnagramModel.cs(42,24): error CS1061: Type `Finegamedesign.Utils.Words' does not contain a definition for `ContainsKey' and no extension method `ContainsKey' of type `Finegamedesign.Utils.Words' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/AnagramModel.cs Line: 42)
Assets/Scripts/Words.cs(13,8): error CS0103: The name `words' does not exist in the current context
(Filename: Assets/Scripts/Words.cs Line: 13)
Assets/Scripts/Words.cs(15,12): error CS0103: The name `words' does not exist in the current context
(Filename: Assets/Scripts/Words.cs Line: 15)
Assets/Scripts/Words.cs(15,5): error CS0127: `Finegamedesign.Utils.Words.Setup()': A return keyword must not be followed by any expression when method returns void
(Filename: Assets/Scripts/Words.cs Line: 15)
Sat, Jul 15, 2017 1:06:48 PM
Assets/Scripts/Words.cs(15,5): error CS0127: `Finegamedesign.Utils.Words.Setup()': A return keyword must not be followed by any expression when method returns void
(Filename: Assets/Scripts/Words.cs Line: 15)
Sat, Jul 15, 2017 1:43:51 PM
NullReferenceException: Object reference not set to an instance of an object
at Finegamedesign.Utils.WordLevels.Current () [0x0000d] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\WordLevels.cs:30
at Finegamedesign.WordSizzle.AnagramModel.Setup () [0x00013] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramModel.cs:24
at Finegamedesign.WordSizzle.AnagramController.Setup () [0x00017] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:14
at Finegamedesign.WordSizzle.AnagramView.Setup () [0x00078] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:30
at Finegamedesign.WordSizzle.AnagramView.Start () [0x00002] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:15
(Filename: Assets/Scripts/WordLevels.cs Line: 30)
Sat, Jul 15, 2017 1:46:43 PM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633
at Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwners, System.Collections.Generic.List`1 states) [0x00012] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\AnimationView.cs:68
at Finegamedesign.Utils.LetterInputController.UpdateLetters () [0x00021] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:40
at Finegamedesign.Utils.LetterInputController.Update () [0x00008] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:30
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00011] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:26
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 633)
Sat, Jul 15, 2017 2:04:43 PM
Assets/Scripts/LevelResultController.cs(39,3): error CS1525: Unexpected symbol `AnimationView'
(Filename: Assets/Scripts/LevelResultController.cs Line: 39)
Sat, Jul 15, 2017 2:09:35 PM
Assets/Scripts/LevelResultController.cs(10,10): error CS0246: The type or namespace name `InputController' could not be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 10)
Sat, Jul 15, 2017 2:10:44 PM
Assets/Scripts/AnagramController.cs(13,16): error CS1061: Type `Finegamedesign.WordSizzle.LevelResultView' does not contain a definition for `model' and no extension method `model' of type `Finegamedesign.WordSizzle.LevelResultView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/AnagramController.cs Line: 13)
Assets/Scripts/LevelResultController.cs(15,15): error CS1061: Type `Finegamedesign.Utils.ButtonView' does not contain a definition for `listen' and no extension method `listen' of type `Finegamedesign.Utils.ButtonView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 15)
Assets/Scripts/LevelResultController.cs(21,21): error CS1061: Type `Finegamedesign.WordSizzle.LevelResultView' does not contain a definition for `result' and no extension method `result' of type `Finegamedesign.WordSizzle.LevelResultView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 21)
Assets/Scripts/LevelResultController.cs(26,32): error CS1061: Type `Finegamedesign.WordSizzle.LevelResultView' does not contain a definition for `result' and no extension method `result' of type `Finegamedesign.WordSizzle.LevelResultView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 26)
Assets/Scripts/LevelResultView.cs(17,17): error CS0103: The name `SceneNodeView' does not exist in the current context
(Filename: Assets/Scripts/LevelResultView.cs Line: 17)
Sat, Jul 15, 2017 2:19:35 PM
Assets/Scripts/AnagramController.cs(13,16): error CS1061: Type `Finegamedesign.WordSizzle.LevelResultView' does not contain a definition for `model' and no extension method `model' of type `Finegamedesign.WordSizzle.LevelResultView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/AnagramController.cs Line: 13)
Assets/Scripts/LevelResultController.cs(15,15): error CS1061: Type `Finegamedesign.Utils.ButtonView' does not contain a definition for `listen' and no extension method `listen' of type `Finegamedesign.Utils.ButtonView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 15)
Assets/Scripts/LevelResultView.cs(17,17): error CS0103: The name `SceneNodeView' does not exist in the current context
(Filename: Assets/Scripts/LevelResultView.cs Line: 17)
Sat, Jul 15, 2017 4:58:23 PM
Assets/Scripts/LevelResultController.cs(15,10): error CS1061: Type `Finegamedesign.Utils.ButtonController' does not contain a definition for `listen' and no extension method `listen' of type `Finegamedesign.Utils.ButtonController' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 15)
Assets/Scripts/LevelResultView.cs(17,17): error CS0103: The name `SceneNodeView' does not exist in the current context
(Filename: Assets/Scripts/LevelResultView.cs Line: 17)
Sat, Jul 15, 2017 5:03:19 PM
Assets/Scripts/LevelResultController.cs(15,10): error CS1061: Type `Finegamedesign.Utils.ButtonController' does not contain a definition for `Listen' and no extension method `Listen' of type `Finegamedesign.Utils.ButtonController' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LevelResultController.cs Line: 15)
Assets/Scripts/LevelResultView.cs(17,17): error CS0103: The name `SceneNodeView' does not exist in the current context
(Filename: Assets/Scripts/LevelResultView.cs Line: 17)
Sat, Jul 15, 2017 5:04:01 PM
Assets/Scripts/LevelResultView.cs(17,17): error CS0103: The name `SceneNodeView' does not exist in the current context
(Filename: Assets/Scripts/LevelResultView.cs Line: 17)
Sat, Jul 15, 2017 5:05:17 PM
InvalidOperationException: Expected child <NextButton> in <Canvas/LevelResult>
at Finegamedesign.Utils.SceneNodeView.GetChild (UnityEngine.GameObject parent, System.String name, UnityEngine.GameObject overrideChild) [0x0005f] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\SceneNodeView.cs:30
at Finegamedesign.WordSizzle.LevelResultView.Setup () [0x00032] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LevelResultView.cs:18
at Finegamedesign.WordSizzle.AnagramView.Setup () [0x00061] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:28
at Finegamedesign.WordSizzle.AnagramView.Start () [0x00002] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:15
(Filename: Assets/UnityToykit/SceneNodeView.cs Line: 30)
Sat, Jul 15, 2017 5:46:51 PM
Assets/Scripts/LetterInputModel.cs(47,20): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 47)
Assets/Scripts/LetterInputModel.cs(47,42): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 47)
Assets/Scripts/LetterInputModel.cs(58,20): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 58)
Assets/Scripts/LetterInputModel.cs(58,42): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 58)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005226 seconds (Nothing changed)
Sun, Jul 16, 2017 1:36:19 PM
Assets/Scripts/LetterInputView.cs(26,0): error CS1024: Wrong preprocessor directive
(Filename: Assets/Scripts/LetterInputView.cs Line: 26)
Assets/Scripts/LetterInputView.cs(28,0): error CS1028: Unexpected processor directive (no #if for this #elif)
(Filename: Assets/Scripts/LetterInputView.cs Line: 28)
Assets/Scripts/LetterInputView.cs(30,0): error CS1028: Unexpected processor directive (no #if for this #else)
(Filename: Assets/Scripts/LetterInputView.cs Line: 30)
Assets/Scripts/LetterInputView.cs(32,0): error CS1028: Unexpected processor directive (no #if for this #endif)
(Filename: Assets/Scripts/LetterInputView.cs Line: 32)
Assets/Scripts/WordView.cs(15,8): error CS1519: Unexpected symbol `public' in class, struct, or interface member declaration
(Filename: Assets/Scripts/WordView.cs Line: 15)
Sun, Jul 16, 2017 1:37:33 PM
Assets/Scripts/WordView.cs(15,8): error CS1519: Unexpected symbol `public' in class, struct, or interface member declaration
(Filename: Assets/Scripts/WordView.cs Line: 15)
public string pathSuffix = "LetterContainer_{0}/LetterButton",
Sun, Jul 16, 2017 1:41:10 PM
Assets/UnityToykit/ButtonView.cs(46,23): error CS0246: The type or namespace name `List' could not be found. Are you missing `System.Collections.Generic' or `Boo.Lang' using directive?
(Filename: Assets/UnityToykit/ButtonView.cs Line: 46)
Sun, Jul 16, 2017 1:42:05 PM
Assets/Scripts/LetterInputView.cs(18,4): error CS0103: The name `MayTutorKey' does not exist in the current context
(Filename: Assets/Scripts/LetterInputView.cs Line: 18)
Assets/Scripts/WordView.cs(22,6): error CS0103: The name `gameObject' does not exist in the current context
(Filename: Assets/Scripts/WordView.cs Line: 22)
Assets/Scripts/WordView.cs(28,6): error CS0103: The name `gameObject' does not exist in the current context
(Filename: Assets/Scripts/WordView.cs Line: 28)
Assets/Scripts/WordView.cs(34,6): error CS0103: The name `gameObject' does not exist in the current context
(Filename: Assets/Scripts/WordView.cs Line: 34)
Sat, Jul 22, 2017 2:35:10 PM
NullReferenceException: Object reference not set to an instance of an object
Finegamedesign.WordSizzle.AnagramView.Setup () (at Assets/Scripts/AnagramView.cs:28)
Finegamedesign.WordSizzle.AnagramView.Start () (at Assets/Scripts/AnagramView.cs:15)
Sat, Jul 22, 2017 2:58:22 PM
InvalidOperationException: Expected child <Selects/LetterContainer_10> in <Canvas/LetterInputView>
Finegamedesign.Utils.SceneNodeView.GetChild (UnityEngine.GameObject parent, System.String name, UnityEngine.GameObject overrideChild) (at Assets/UnityToykit/SceneNodeView.cs:30)
Finegamedesign.Utils.SceneNodeView.GetChildrenByPattern (UnityEngine.GameObject parent, System.String namePattern, Int32 countMax) (at Assets/UnityToykit/SceneNodeView.cs:45)
Finegamedesign.Utils.WordView.MayFindObjects (UnityEngine.GameObject parent, System.String pathPrefix, Int32 letterMax) (at Assets/Scripts/WordView.cs:21)
Finegamedesign.Utils.LetterInputView.MayFindObjects () (at Assets/Scripts/LetterInputView.cs:36)
Mon, Jul 24, 2017 8:36:15 AM
Assets/Scripts/HintModel.cs(21,23): error CS1041: Identifier expected, `int' is a keyword
for (int index = 0, int end = froms.Count; index < end; ++index)
Mon, Jul 24, 2017 8:37:53 AM
Assets/Scripts/HintModel.cs(30,14): error CS1501: No overload for method `Copy' takes `1' arguments
Assets/Scripts/HintModel.cs(18,23): (Location of the symbol related to previous error)
Assets/Scripts/HintModel.cs(33,18): error CS0031: Constant value `0' cannot be converted to a `bool'
Assets/Scripts/HintModel.cs(48,8): error CS0019: Operator `>=' cannot be applied to operands of type `bool' and `int'
Assets/Scripts/HintModel.cs(53,39): error CS1502: The best overloaded method match for `System.Collections.Generic.List<string>.this[int]' has some invalid arguments
C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\mscorlib.dll (Location of the symbol related to previous error)
Assets/Scripts/HintModel.cs(53,40): error CS1503: Argument `#1' cannot convert `bool' expression to type `int'
Assets/Scripts/HintModel.cs(53,12): error CS1061: Type `Finegamedesign.Utils.WordViewModel' does not contain a definition for `text' and no extension method `text' of type `Finegamedesign.Utils.WordViewModel' could be found. Are you missing an assembly reference?
Assets/Scripts/WordViewModel.cs(17,22): (Location of the symbol related to previous error)
Assets/Scripts/HintModel.cs(54,18): error CS1502: The best overloaded method match for `System.Collections.Generic.List<string>.this[int]' has some invalid arguments
C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\mscorlib.dll (Location of the symbol related to previous error)
Assets/Scripts/HintModel.cs(54,19): error CS1503: Argument `#1' cannot convert `bool' expression to type `int'
Assets/Scripts/HintModel.cs(55,4): error CS0023: The `++' operator cannot be applied to operand of type `bool'
Assets/Scripts/HintModel.cs(11,29): error CS0031: Constant value `0' cannot be converted to a `bool'
Assets/Scripts/LetterInputController.cs(29,28): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(62,23): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(77,33): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(78,27): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/Scripts/HintModel.cs(30,14): error CS1501: No overload for method `Copy' takes `1' arguments
(Filename: Assets/Scripts/HintModel.cs Line: 30)
Assets/Scripts/HintModel.cs(33,18): error CS0031: Constant value `0' cannot be converted to a `bool'
(Filename: Assets/Scripts/HintModel.cs Line: 33)
Assets/Scripts/HintModel.cs(48,8): error CS0019: Operator `>=' cannot be applied to operands of type `bool' and `int'
(Filename: Assets/Scripts/HintModel.cs Line: 48)
Assets/Scripts/HintModel.cs(53,39): error CS1502: The best overloaded method match for `System.Collections.Generic.List<string>.this[int]' has some invalid arguments
(Filename: Assets/Scripts/HintModel.cs Line: 53)
Assets/Scripts/HintModel.cs(53,40): error CS1503: Argument `#1' cannot convert `bool' expression to type `int'
(Filename: Assets/Scripts/HintModel.cs Line: 53)
Assets/Scripts/HintModel.cs(53,12): error CS1061: Type `Finegamedesign.Utils.WordViewModel' does not contain a definition for `text' and no extension method `text' of type `Finegamedesign.Utils.WordViewModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/HintModel.cs Line: 53)
Assets/Scripts/HintModel.cs(54,18): error CS1502: The best overloaded method match for `System.Collections.Generic.List<string>.this[int]' has some invalid arguments
(Filename: Assets/Scripts/HintModel.cs Line: 54)
Assets/Scripts/HintModel.cs(54,19): error CS1503: Argument `#1' cannot convert `bool' expression to type `int'
(Filename: Assets/Scripts/HintModel.cs Line: 54)
Assets/Scripts/HintModel.cs(55,4): error CS0023: The `++' operator cannot be applied to operand of type `bool'
(Filename: Assets/Scripts/HintModel.cs Line: 55)
Assets/Scripts/HintModel.cs(11,29): error CS0031: Constant value `0' cannot be converted to a `bool'
(Filename: Assets/Scripts/HintModel.cs Line: 11)
Assets/Scripts/LetterInputController.cs(29,28): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 29)
Assets/Scripts/LetterInputController.cs(62,23): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 62)
Assets/Scripts/LetterInputController.cs(77,33): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 77)
Assets/Scripts/LetterInputController.cs(78,27): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 78)
Mon, Jul 24, 2017 8:40:02 AM
Assets/Scripts/HintModel.cs(53,12): error CS1061: Type `Finegamedesign.Utils.WordViewModel' does not contain a definition for `text' and no extension method `text' of type `Finegamedesign.Utils.WordViewModel' could be found. Are you missing an assembly reference?
Assets/Scripts/WordViewModel.cs(17,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(29,28): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(62,23): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(77,33): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
Assets/Scripts/LetterInputController.cs(78,27): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
Assets/Scripts/LetterInputView.cs(6,22): (Location of the symbol related to previous error)
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/Scripts/HintModel.cs(53,12): error CS1061: Type `Finegamedesign.Utils.WordViewModel' does not contain a definition for `text' and no extension method `text' of type `Finegamedesign.Utils.WordViewModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/HintModel.cs Line: 53)
Assets/Scripts/LetterInputController.cs(29,28): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 29)
Assets/Scripts/LetterInputController.cs(62,23): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hintButton' and no extension method `hintButton' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 62)
Assets/Scripts/LetterInputController.cs(77,33): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 77)
Assets/Scripts/LetterInputController.cs(78,27): error CS1061: Type `Finegamedesign.Utils.LetterInputView' does not contain a definition for `hints' and no extension method `hints' of type `Finegamedesign.Utils.LetterInputView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 78)
Mon, Jul 24, 2017 8:43:16 AM
UnassignedReferenceException: The variable hintButton of LetterInputView has not been assigned.
You probably need to assign the hintButton variable of the LetterInputView script in the inspector.
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath (System.Type,intptr)
at UnityEngine.GameObject.GetComponent[ButtonBehaviour] () [0x00020] in C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:38
at Finegamedesign.Utils.ButtonView.Listen (UnityEngine.GameObject button) [0x00002] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\ButtonView.cs:38
at Finegamedesign.Utils.LetterInputController.Setup () [0x00082] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:29
at Finegamedesign.Utils.LetterInputView.Setup () [0x0002f] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputView.cs:27
at Finegamedesign.WordSizzle.AnagramController.Setup () [0x00051] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:15
at Finegamedesign.WordSizzle.AnagramView.Setup () [0x00078] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:30
at Finegamedesign.WordSizzle.AnagramView.Start () [0x00002] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:15
(Filename: Assets/UnityToykit/ButtonView.cs Line: 38)
NullReferenceException: Object reference not set to an instance of an object
at Finegamedesign.WordSizzle.AnagramModel.UpdateComplete () [0x00049] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramModel.cs:61
at Finegamedesign.WordSizzle.AnagramModel.Update (Single deltaTime) [0x00015] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramModel.cs:52
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00057] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:29
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
(Filename: Assets/Scripts/AnagramModel.cs Line: 61)
Mon, Jul 24, 2017 8:44:20 AM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.String].set_Item (Int32 index, System.String value) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:639
at Finegamedesign.Utils.HintModel.Select (Boolean isButtonPressed) [0x00048] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\HintModel.cs:53
at Finegamedesign.Utils.LetterInputModel.HintButton () [0x00008] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputModel.cs:129
at Finegamedesign.Utils.LetterInputController.UpdateInput () [0x000ea] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:64
at Finegamedesign.Utils.LetterInputController.Update () [0x00002] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:34
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00011] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:26
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
Mon, Jul 24, 2017 8:46:44 AM
Assets/Scripts/HintModel.cs(35,23): error CS0103: The name `emptyState' does not exist in the current context
(Filename: Assets/Scripts/HintModel.cs Line: 35)
Assets/Scripts/HintModel.cs(36,24): error CS0103: The name `noneState' does not exist in the current context
(Filename: Assets/Scripts/HintModel.cs Line: 36)
Mon, Jul 24, 2017 8:48:17 AM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633
at Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwners, System.Collections.Generic.List`1 states) [0x00012] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\AnimationView.cs:68
at Finegamedesign.Utils.LetterInputController.UpdateLetters () [0x000ba] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:77
at Finegamedesign.Utils.LetterInputController.Update () [0x00008] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:35
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00011] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:26
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 633)
Mon, Jul 24, 2017 8:49:48 AM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633
at Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwners, System.Collections.Generic.List`1 states) [0x00012] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\AnimationView.cs:68
at Finegamedesign.Utils.LetterInputController.UpdateLetters () [0x000ba] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:77
at Finegamedesign.Utils.LetterInputController.Update () [0x00008] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:35
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00011] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:26
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 633)
Mon, Jul 24, 2017 8:52:37 AM
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633
at Finegamedesign.Utils.AnimationView.SetStates (System.Collections.Generic.List`1 animatorOwners, System.Collections.Generic.List`1 states) [0x00012] in C:\Users\Ethan\workspace\word-sizzle\Assets\UnityToykit\AnimationView.cs:68
at Finegamedesign.Utils.LetterInputController.UpdateLetters () [0x000ba] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:77
at Finegamedesign.Utils.LetterInputController.Update () [0x00008] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\LetterInputController.cs:35
at Finegamedesign.WordSizzle.AnagramController.Update (Single deltaTime) [0x00011] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramController.cs:26
at Finegamedesign.WordSizzle.AnagramView.Update () [0x0000c] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\AnagramView.cs:35
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 633)
Thu, Jul 27, 2017 7:52:05 AM
Assets/Scripts/LetterInputModel.cs(91,9): error CS0411: The type arguments for method `Deck.ShuffleList<T>(System.Collections.Generic.List<T>)' cannot be inferred from the usage. Try specifying the type arguments explicitly
(Filename: Assets/Scripts/LetterInputModel.cs Line: 91)
Deck.ShuffleList(buttons);
Thu, Jul 27, 2017 7:58:19 AM
Assets/Scripts/LetterInputModel.cs(83,4): error CS0103: The name `ResetButtonStates' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 83)
Assets/Scripts/LetterInputModel.cs(89,9): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(89,20): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(89,58): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(89,66): error CS0103: The name `end' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(89,58): warning CS1718: A comparison made to same variable. Did you mean to compare something else?
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(89,73): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 89)
Assets/Scripts/LetterInputModel.cs(93,11): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 93)
Assets/Scripts/LetterInputModel.cs(93,32): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 93)
Thu, Jul 27, 2017 7:59:46 AM
Assets/Scripts/LetterInputModel.cs(83,4): error CS0103: The name `ResetButtonStates' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 83)
Assets/Scripts/LetterInputModel.cs(93,11): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 93)
Assets/Scripts/LetterInputModel.cs(93,32): error CS0103: The name `index' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 93)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.002119 seconds (Nothing changed)
for (int index = 0, end = DataUtil.Length(buttons.texts); index < end; ++index)
{
buttons.states.Add(beginState);
}
for (; index < letterMax; ++index)
Thu, Jul 27, 2017 8:08:23 AM
Assets/Scripts/LetterInputModel.cs(65,31): error CS1525: Unexpected symbol `='
(Filename: Assets/Scripts/LetterInputModel.cs Line: 65)
public void Shuffle(isButton = false)
Thu, Jul 27, 2017 8:09:26 AM
Assets/Scripts/LetterInputModel.cs(78,33): error CS0103: The name `word' does not exist in the current context
(Filename: Assets/Scripts/LetterInputModel.cs Line: 78)
private void ClearSelection()
{
int length = DataUtil.Length(word);
Fri, Jul 28, 2017 8:08:15 AM
Assets/Scripts/LetterInputController.cs(36,13): error CS0122: `Finegamedesign.Utils.LetterInputView.IsKeyboard()' is inaccessible due to its protection level
(Filename: Assets/Scripts/LetterInputController.cs Line: 36)
Assets/Scripts/LetterInputController.cs(38,50): error CS1061: Type `Finegamedesign.Utils.LetterInputModel' does not contain a definition for `backspaceButtonKeyText' and no extension method `backspaceButtonKeyText' of type `Finegamedesign.Utils.LetterInputModel' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/LetterInputController.cs Line: 38)
Assets/UnityToykit/TextView.cs(26,27): error CS0103: The name `text' does not exist in the current context
(Filename: Assets/UnityToykit/TextView.cs Line: 26)
Assets/UnityToykit/TextView.cs(26,12): error CS1501: No overload for method `GetText' takes `3' arguments
(Filename: Assets/UnityToykit/TextView.cs Line: 26)
Assets/UnityToykit/TextView.cs(68,12): error CS0103: The name `child' does not exist in the current context
(Filename: Assets/UnityToykit/TextView.cs Line: 68)
public string deleteButtonKeyText = "Delete [Backspace]";
Mon, Aug 7, 2017 7:34:35 AM
Assets/Scripts/AnagramView.cs(30,23): error CS0029: Cannot implicitly convert type `void' to `Finegamedesign.Utils.TimerView[]'
(Filename: Assets/Scripts/AnagramView.cs Line: 30)
Assets/Scripts/TimerView.cs(5,20): error CS0118: `UnityEngine.Animator' is a `type' but a `variable' was expected
(Filename: Assets/Scripts/TimerView.cs Line: 5)
Assets/Scripts/TimerView.cs(5,20): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
(Filename: Assets/Scripts/TimerView.cs Line: 5)
Assets/Scripts/TimerView.cs(23,4): error CS0127: `Finegamedesign.Utils.TimerView.Binds(Finegamedesign.Utils.Timer, Finegamedesign.Utils.TimerView[])': A return keyword must not be followed by any expression when method returns void
(Filename: Assets/Scripts/TimerView.cs Line: 23)
Sun, Aug 13, 2017 1:10:22 PM
ssets/Scripts/Timer.cs(10,20): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration
(Filename: Assets/Scripts/Timer.cs Line: 10)
Sun, Aug 20, 2017 5:49:49 PM
Assets/Scripts/TextDeck.cs(13,36): error CS0029: Cannot implicitly convert type `string[][]' to `string[]'
(Filename: Assets/Scripts/TextDeck.cs Line: 13)
Assets/UnityToykit/StringUtil.cs(114,11): error CS0029: Cannot implicitly convert type `string[]' to `string[][]'
(Filename: Assets/UnityToykit/StringUtil.cs Line: 114)
public static string[][] ParseLines(string text)
Sun, Aug 20, 2017 6:41:05 PM
Assets/Scripts/TimerTextDeckView.cs(12,10): error CS0246: The type or namespace name `List' could not be found. Are you missing `System.Collections.Generic' or `Boo.Lang' using directive?
(Filename: Assets/Scripts/TimerTextDeckView.cs Line: 12)
public List<Animator> animators;
Sun, Aug 20, 2017 6:42:34 PM
Assets/Scripts/AnagramView.cs(34,27): error CS1502: The best overloaded method match for `Finegamedesign.Utils.TimerView.Binds(Finegamedesign.Utils.Timer, Finegamedesign.Utils.TimerView[])' has some invalid arguments
(Filename: Assets/Scripts/AnagramView.cs Line: 34)
timerTexts = TimerView.Binds(controller.model.timer, timerTexts);
Assets/Scripts/AnagramView.cs(34,57): error CS1503: Argument `#2' cannot convert `Finegamedesign.Utils.TimerTextDeckView[]' expression to type `Finegamedesign.Utils.TimerView[]'
(Filename: Assets/Scripts/AnagramView.cs Line: 34)
Assets/Scripts/Timer.cs(35,14): error CS0029: Cannot implicitly convert type `int' to `Finegamedesign.Utils.Timer.StateNormal'
public static StateNormal GetIndex(StateNormal[] stateNormals, float normal)
(Filename: Assets/Scripts/Timer.cs Line: 35)
Assets/Scripts/Timer.cs(49,12): error CS0029: Cannot implicitly convert type `int' to `Finegamedesign.Utils.Timer.StateNormal'
(Filename: Assets/Scripts/Timer.cs Line: 49)
Assets/Scripts/Timer.cs(54,17): error CS0029: Cannot implicitly convert type `Finegamedesign.Utils.Timer.StateNormal' to `int'
(Filename: Assets/Scripts/Timer.cs Line: 54)
Assets/Scripts/Timer.cs(109,29): error CS0029: Cannot implicitly convert type `Finegamedesign.Utils.Timer.StateNormal' to `int'
(Filename: Assets/Scripts/Timer.cs Line: 109)
Assets/Scripts/Timer.cs(111,20): error CS0103: The name `state' does not exist in the current context
(Filename: Assets/Scripts/Timer.cs Line: 111)
NormalInState = state.GetNormalInState(normal);
Assets/Scripts/TimerTextDeck.cs(15,12): error CS0119: Expression denotes a `value', where a `method group' was expected
(Filename: Assets/Scripts/TimerTextDeck.cs Line: 15)
decks = new TextDeck[resourcePaths.Length]();
Assets/Scripts/TimerTextDeckView.cs(20,18): error CS1061: Type `Finegamedesign.Utils.TimerTextDeckView' does not contain a definition for `model' and no extension method `model' of type `Finegamedesign.Utils.TimerTextDeckView' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/TimerTextDeckView.cs Line: 20)
views[index].model = model;
Assets/Scripts/TimerTextDeckView.cs(33,21): error CS1061: Type `Finegamedesign.Utils.TimerTextDeck' does not contain a definition for `selected' and no extension method `selected' of type `Finegamedesign.Utils.TimerTextDeck' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/TimerTextDeckView.cs Line: 33)
text.text = model.selected;
Sun, Aug 20, 2017 6:49:44 PM
Assets/Scripts/AnagramView.cs(34,35): error CS1502: The best overloaded method match for `Finegamedesign.Utils.TimerTextDeckView.Binds(Finegamedesign.Utils.TimerTextDeck, Finegamedesign.Utils.TimerTextDeckView[])' has some invalid arguments
(Filename: Assets/Scripts/AnagramView.cs Line: 34)
timerTexts = TimerTextDeckView.Binds(controller.model.timer, timerTexts);
Assets/Scripts/AnagramView.cs(34,58): error CS1503: Argument `#1' cannot convert `Finegamedesign.Utils.Timer' expression to type `Finegamedesign.Utils.TimerTextDeck'
(Filename: Assets/Scripts/AnagramView.cs Line: 34)
timerTexts = TimerTextDeckView.Binds(controller.model.timer, timerTexts);
Assets/Scripts/Timer.cs(111,26): error CS1061: Type `string' does not contain a definition for `GetNormalInState' and no extension method `GetNormalInState' of type `string' could be found. Are you missing an assembly reference?
(Filename: Assets/Scripts/Timer.cs Line: 111)
Sun, Aug 20, 2017 6:53:45 PM
NullReferenceException: Object reference not set to an instance of an object
at Finegamedesign.Utils.TimerTextDeckView.Update () [0x0000d] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\TimerTextDeckView.cs:33
at Finegamedesign.Utils.TimerTextDeckView.Start () [0x0000e] in C:\Users\Ethan\workspace\word-sizzle\Assets\Scripts\TimerTextDeckView.cs:28
(Filename: Assets/Scripts/TimerTextDeckView.cs Line: 33)
private void Start()
{
text = GetComponent<Text>();
Update();
}
Sun, Aug 20, 2017 6:57:46 PM
Cinematic plays slow.
public static int GetIndex(StateNormal[] stateNormals, float normal)
{
if (stateNormals.Length == 0)
{
return -1;
}
int previousIndex = 0;
int returnIndex = 0;
for (int index = 1, end = stateNormals.Length; index < end; ++index)
{
StateNormal stateNormal = stateNormals[index];
if (stateNormal.normalMin > normal)
{