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<pre>
<center><img src=screenshot_ld45.png></center>
<br>
<br>
Ludum Dare 45 (Oct 2019) : Custom tile per location; Nuke on capture.
<ul>
<!--<li>Play <a href="http://finegamedesign.com/cappiesvscommies/ld45/webgl/index.html">Web GL</a>-->
<li>Play <a href="http://finegamedesign.com/cappiesvscommies/ld45/cappiesvscommies.apk">Android</a>
<li><a href="https://ldjam.com/events/ludum-dare/45/cappies-vs-commies">Comment</a> on Ludum Dare (Oct 4 - Oct 6, 2019).
</ul>
<center><img src=screenshot.png></center>
<br>
Ludum Dare 43 (Dec 2018) : First version.
<ul>
<li>Play <a href="http://finegamedesign.com/cappiesvscommies/webgl/index.html">Web GL</a>
<li>Play <a href="http://finegamedesign.com/cappiesvscommies/cappiesvscommies.apk">Android</a>
<li><a href="https://ldjam.com/events/ludum-dare/43/cappies-vs-commies">Comment</a> on Ludum Dare (Nov 30 - Dec 2, 2018).
<li>Browse <a href="http://github.com/ethankennerly/ludumdare-43">Source Code</a>
</ul>
<h2>Cappies vs Commies</h2>
Pixel-art 8-bit sound remake of the classic Chinese Game of Go on a 5x5 grid.
<h3>How to play</h3>
<ol>
<li>Ask a friend to play at your computer.
<li>Build a base in an empty place.
<li>Pass the computer to the other player.
<li>To score, surround the biggest territory.
<li>To destroy, surround the enemy base.
<li>More detailed <a href="https://senseis.xmp.net/?BasicRulesOfGo" target=_new>rules of Go.</a>
<li>There is no AI to the scoring, so if you want the score to be accurate, capture all the dead pieces before ending.
</ol>
<h3>Credits</h3>
- Art: Toby Hefflin
- Music: Cole Masaitis
- Sound Effects: Jason Denney
- Engineering: Ethan Kennerly
- Host: GluPlay, creator of Cooking Dash
- Playtesters: Jerome Byrne, Shine Garg
<h3>Tools</h3>
- Unity 2017.4.10f1
- Text Mesh Pro
- <a href="https://github.com/paviad/GoSharp">GoSharp</a> by Aviad Pineles
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