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Baseline implementations #3

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sadegh-aa opened this issue Aug 1, 2022 · 3 comments
Open

Baseline implementations #3

sadegh-aa opened this issue Aug 1, 2022 · 3 comments

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@sadegh-aa
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Hi authors,

This is a great paper! Congratulations!
Since you have put the effort in implementing the existing methods where the code is not publicly available, it would be a great benefit to the community if you could also share those implementations, allowing others to make (qualitative) comparisons to other baselines as well.

Do you have any plan to release at least the checkpoint, the model definition, and the generation script for other baselines?

Thanks

@jiaxi-jiang
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Hi, thanks for your interest in our work! For sure, we are still sorting out the code and will release the baseline models asap.

@sadeghaa
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sadeghaa commented Aug 1, 2022

Great! Looking forward to it then :)

@goatchurchprime
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The paper https://arxiv.org/pdf/2207.13784.pdf doesn't say which engine you have implemented these experiments in.

Have you looked at Godotengine for this? It has a full time VR core developer and is fully open source, so you can hook in and instrument your algorithms with more replicability than against a closed source behemoth.

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