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Ability for a player to (persistently) mute one or more others #54

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Omei opened this issue Oct 5, 2017 · 3 comments
Open

Ability for a player to (persistently) mute one or more others #54

Omei opened this issue Oct 5, 2017 · 3 comments

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@Omei
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Omei commented Oct 5, 2017

I searched for "mute" in the issues but didn't find anything.

Although we haven't had any troubles recently that I am aware if, in the past there have been problems between players. Some of these involved spamming newbies and some were personality issues between experienced players. One of those experienced players dropped out of chat completely. But we have been having a conversation about that, and that player is willing to "come back home" if they have the ability to protect themself from perceived harassment.

@luxaritas
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luxaritas commented Oct 5, 2017

This is definitely an important issue! I believe we do have the appropriate mechanisms already in place:

  • A user can use the /ignore command to stop receiving messages from a particular user. For example if you typed /ignore LFP6, you would no longer see any messages from me.
  • If a user is being a problem to many users in chat (ie abusive, spamming, inappropriate, etc), the chat opers/moderators can mute a user, preventing them from posting at all (the UI for this in the HTML chat is broken though, see Fix MODE/ban handling #47). Currently Hoglahoo and I are able to do this - if any staff wants to be able to do this, or wishes another player to be able to do this, please send me a PM. (Note: this will be simplified by Oper commands #20 and Authentication/Services #22, the latter possibly aided by an extension to txircd).

Are there any further concerns?

@Omei
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Omei commented Oct 5, 2017

How long does the /ignore persist?

@luxaritas
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Forever, unless you use /unignore... Or clear your browser cache (localStorage specifically) or switch to a different browser. Good catch. #24 would resolve that, maybe revisit?

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