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Players should have a potential skill lvl. That's a skill level that the player can potentially achieve in the game.
Example:
If a player is currently skill 50 and the potential is 80, that's the skill lvl that the player can achieve more easily than others. If the player is trying to get beyond that skill lvl, it's going to be a very slow process that may never complete.
The text was updated successfully, but these errors were encountered:
Players should have a potential skill lvl. That's a skill level that the player can potentially achieve in the game.
Example:
If a player is currently skill 50 and the potential is 80, that's the skill lvl that the player can achieve more easily than others. If the player is trying to get beyond that skill lvl, it's going to be a very slow process that may never complete.
The text was updated successfully, but these errors were encountered: