This game has many planned features. In this document we will go over features that should be implemented or that have already been implemented in the game.
- Select an eSport (MOBA, RTS, FPS) - this has to be a generic eSport with fictional players
- Give the user the ability to modify the eSport in a separate editor or config files (so he can implement his favorite eSport in the genre, adding champions/heroes or races)
- Create a new game with new manager name and information
- Save game and Load game functions
- Choose your own team from any region available
- Play minor championships (leagues or cups)
- Play major championships (such as World Championship)
- Patches change the gameplay
- Give the user the ability to modify minor and major championships according to the chosen eSport
- Fictional sponsors, that might be hired to provide different items that might boost each players' abilities
- Player training sessions: players might focus on different areas or specific heroes/champions to improve on
- Player talk sessions: allows the user to talk to each member of the team, increasing or decreasing their relationship (it affects matches)
- Match Live Events: a description of what happens in the simulated game
- Match Live Events 2D/3D: a visualization of what happens in the simulated game
- Managing finances: hire and fire players, arrange contracts and scrim sessions
- Find new talents in solo queue/ladder
- Allow the manager to level up (may be interesting to include a reputation level or level up)