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I'm using Ubuntu 20.04 and I installed MinGW 64.
Indeedly GL/glew.h is in /usr/include.
Anyway, when compiling to Windows, get "Compile failed at C++ level".
In file included from ./Graphics_Systems/OpenGL-Common/GLSLshader.h:21, from ./Graphics_Systems/OpenGL-Common/shader.h:22, from ./Graphics_Systems/OpenGL3/include.h:3, from /home/ivan/.enigma/API_Switchboard.h:32, from SHELLmain.cpp:58: Bridges/OpenGL/OpenGLHeaders.h:4:10: fatal error: GL/glew.h: No existe el archivo o el directorio 4 | #include <GL/glew.h> | ^~~~~~~~~~~
The text was updated successfully, but these errors were encountered:
I'm using Ubuntu 20.04 and I installed MinGW 64.
Indeedly GL/glew.h is in /usr/include.
Anyway, when compiling to Windows, get "Compile failed at C++ level".
In file included from ./Graphics_Systems/OpenGL-Common/GLSLshader.h:21, from ./Graphics_Systems/OpenGL-Common/shader.h:22, from ./Graphics_Systems/OpenGL3/include.h:3, from /home/ivan/.enigma/API_Switchboard.h:32, from SHELLmain.cpp:58: Bridges/OpenGL/OpenGLHeaders.h:4:10: fatal error: GL/glew.h: No existe el archivo o el directorio 4 | #include <GL/glew.h> | ^~~~~~~~~~~
The text was updated successfully, but these errors were encountered: