Good practices for live demo'ing during development? #511
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Hey @collinskatie. If you are moving through the stages of your game while testing, unfortunately, there is no way at the moment to reverse that, and you'll need to create a new batch/game. There are a few things you can do to help you with this:
These crutches don't always work, depending on what you're trying to do. I would be interested in hearing everyone's ideas on how we might improve the development cycles. It is something I would love to improve. Also, I'm now realizing, I hope I understood your question correctly, let me know. |
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Thank you @npaton !! We've been using the long time duration and refresh as you suggested. Working great! Thanks! |
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Hey @collinskatie. If you are moving through the stages of your game while testing, unfortunately, there is no way at the moment to reverse that, and you'll need to create a new batch/game.
There are a few things you can do to help you with this: