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Each OS improvements #163
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@harryfei What do you think about the coexistence of emacs-ng's webrender + emacs:feature/pgtk || webrender + emacs-mac?
Lines 1953 to 1956 in e7c4c72
https://github.com/emacs-mirror/emacs/blob/7a7bc15242896b20c7af49f77f0e22c3d78e4d88/src/emacs.c#L1929-L1937 https://bitbucket.org/mituharu/emacs-mac/src/2345e4ca09f27f445adf12bc6613171dd4bfc5bf/src/emacs.c#lines-1957
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https://github.com/emacs-mirror/emacs/blob/7a7bc15242896b20c7af49f77f0e22c3d78e4d88/src/xfaces.c#L578-L596 https://bitbucket.org/mituharu/emacs-mac/src/2345e4ca09f27f445adf12bc6613171dd4bfc5bf/src/xfaces.c#lines-553 I just want to ask how likely are they. I'm curious about your opinion because you have experience in integrating webrender. |
AFAIK, I'm not familiar with BTW, I used some code of |
Good news!!
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Firstly, thanks for the great project! It struggles to build on my m1 machine, but I reckon thats due to upstream issues out of your control. On my older laptop it runs much better than emacs-28! Just some clarification on
Emacs Mac actually disables this option by default, since it doesn't offer any improvement over openGL. The double-buffering works under openGL as well, so you can remove metal if it collides.
Although there is better touchpad gesture support, the clipboard and cmd/alt keys are about the same for stock and emacs-mac. Personally, I believe that it isn't worth switching to emacs-mac, and having a significantly different codebase for both linux and macOS will just lead to parity issues down the line, as well as more bugs. I believe Emacs-plus (the base code itself is here, thats just the install formula) would be a better choice to work off of. It fixes most of the bugs you mention (including the double buffering issue). |
How about use emacs-ng in wsl2 experience |
Linux
Mac
Windows
If you want, you can refer to it.
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