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sharedcode.game.php
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sharedcode.game.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* SharedCode implementation : © Alena Laskavaia <laskava@gmail.com>
*
* This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
* See http://en.boardgamearena.com/#!doc/Studio for more information.
* -----
*
* sharedcode.game.php
*
* This is the main file for your game logic.
*
* In this PHP file, you are going to defines the rules of the game.
*
*/
require_once (APP_GAMEMODULE_PATH . 'module/table/table.game.php');
require_once (APP_GAMEMODULE_PATH . 'module/common/deck.game.php');
require_once ('modules/EuroGame.php');
class SharedCode extends EuroGame {
function __construct() {
// Your global variables labels:
// Here, you can assign labels to global variables you are using for this game.
// You can use any number of global variables with IDs between 10 and 99.
// If your game has options (variants), you also have to associate here a label to
// the corresponding ID in gameoptions.inc.php.
// Note: afterwards, you can get/set the global variables with getGameStateValue/setGameStateInitialValue/setGameStateValue
parent::__construct();
self::initGameStateLabels(array (
// reserved globals 1..10
'move_nbr' => 6,
// game global vars starts at 10
"round" => 10,
"resource_id_counter" => 11,
// ...
// "my_first_game_variant" => 100,
// "my_second_game_variant" => 101,
// ...
));
$this->cards = self::getNew( "module.common.deck" );
$this->cards->init( "card" );
}
protected function getGameName() {
// Used for translations and stuff. Please do not modify.
return "sharedcode";
}
/*
* setupNewGame:
*
* This method is called only once, when a new game is launched.
* In this method, you must setup the game according to the game rules, so that
* the game is ready to be played.
*/
protected function setupNewGame($players, $options = array ()) {
/**
* ********** Start the game initialization ****
*/
$this->initPlayers($players);
$this->initStats();
// Setup the initial game situation here
$this->initTables();
/**
* ********** End of the game initialization ****
*/
}
protected function initTables() {
// Create cards
$cards = array();
$cards[] = array( 'type' => 'card_red', 'type_arg' => 1, 'nbr' => 10);
$cards[] = array( 'type' => 'card_blue', 'type_arg' => 2, 'nbr' => 8);
$cards[] = array( 'type' => 'card_green', 'type_arg' => 3, 'nbr' => 5);
$this->cards->createCards( $cards, 'deck' );
$this->cards->shuffle('deck');
$players = self::loadPlayersBasicInfos();
foreach ( $players as $player_id => $player ) {
$this->cards->pickCards(3, 'deck', $player_id);
}
// Init global values with their initial values
self::setGameStateInitialValue('resource_id_counter', 1);
self::setGameStateInitialValue('round', 0);
}
/*
* getAllDatas:
*
* Gather all informations about current game situation (visible by the current player).
*
* The method is called each time the game interface is displayed to a player, ie:
* _ when the game starts
* _ when a player refreshes the game page (F5)
*/
protected function getAllDatas() {
$result = parent::getAllDatas();
$current_player_id = self::getCurrentPlayerId();
$cards = $this->cards->getCardsInLocation( 'hand', $current_player_id+0, "type_arg" );
$result['hand']=$cards;
$result['playarea']= $this->cards->getCardsInLocation( 'playarea', null, "location_arg" );
return $result;
}
/*
* getGameProgression:
*
* Compute and return the current game progression.
* The number returned must be an integer beween 0 (=the game just started) and
* 100 (= the game is finished or almost finished).
*
* This method is called each time we are in a game state with the "updateGameProgression" property set to true
* (see states.inc.php)
*/
function getGameProgression() {
$round = $this->getGameStateValue('round');
if ($round>=6) return 100;
return 100*$round/6;
}
//////////////////////////////////////////////////////////////////////////////
//////////// Utility functions
////////////
/*
* In this space, you can put any utility methods useful for your game logic
*/
//////////////////////////////////////////////////////////////////////////////
//////////// Player actions
////////////
/*
* Each time a player is doing some game action, one of the methods below is called.
* (note: each method below must match an input method in sharedcode.action.php)
*/
function action_pass(){
self::notifyWithName( "message", clienttranslate( '${player_name} is passed' ));
$this->gamestate->nextState('pass');
}
function action_selectWorkerAction($action_id, $worker_id) {
self::checkAction('selectWorkerAction');
switch ($action_id) {
case 'action_space_1':
$this->gamestate->nextState('playCubes');
return;
case 'action_space_2':
$this->gamestate->nextState('playCards');
return;
default:
$this->userAssertTrue(self::_("Action is not supported yet"),false,$action_id);
return;
}
}
function action_takeCube($token_id, $place_id) {
self::checkAction('takeCube');
$this->dbSetTokenLocation($token_id, $place_id, 0);
$this->gamestate->nextState('next');
}
function action_moveCube($token_id, $place_id) {
self::checkAction('moveCube');
$this->dbSetTokenLocation($token_id, $place_id, 0);
$this->gamestate->nextState('next');
}
function action_drawCard() {
self::checkAction('drawCard');
$player_id = self::getActivePlayerId();
$cards = $this->cards->pickCards(1, 'deck', $player_id);
$this->notifyPlayer($player_id, 'moveCard', '${You} draw a card', [ 'You' => 'You', 'card' => $cards[0] ]);
$this->gamestate->nextState('next');
}
function action_playCard($card_id) {
self::checkAction('playCard');
$player_id = self::getActivePlayerId();
$this->cards->moveCard($card_id,'playarea');
$this->notifyWithName('moveCard', '${player_name} draw a card', [ 'card' => $this->cards->getCard($card_id) ], $player_id);
$this->gamestate->nextState('next');
}
function stMultiactive() {
$this->gamestate->setAllPlayersMultiactive();
}
//////////////////////////////////////////////////////////////////////////////
//////////// Game state arguments
////////////
/*
* Here, you can create methods defined as "game state arguments" (see "args" property in states.inc.php).
* These methods function is to return some additional information that is specific to the current
* game state.
*/
function arg_playerTurn() {
$round = self::getGameStateValue('round');
return array ('round' => $round );
}
function arg_playerTurnPlayCubes() {
// Get some values from the current game situation in database...
$takeCubeNumber = bga_rand(0, 10);
$counter = self::getGameStateValue('resource_id_counter');
// return values:
return array ('cubeTypeNumber' => $takeCubeNumber,'resource_id_counter' => $counter );
}
function arg_playerTurnPlayCards() {
return [];
}
//////////////////////////////////////////////////////////////////////////////
//////////// Game state actions
////////////
/**
* Typical function that changes to next player
*/
function st_gameTurn() {
$this->activeNextPlayer();
$player_id = $this->getActivePlayerId();
$this->giveExtraTime($player_id);
$first_player_id = $this->getFirstPlayer();
if ($player_id == $first_player_id) {
$round = $this->incGameStateValue('round', 1);
if ($round >= 6) {
$this->gamestate->nextState('endGame');
return;
}
$this->incStat(1, 'turns_number');
}
$this->incStat(1, 'turns_number', $player_id);
$this->gamestate->nextState('next');
}
//////////////////////////////////////////////////////////////////////////////
//////////// Zombie
////////////
/*
* zombieTurn:
*
* This method is called each time it is the turn of a player who has quit the game (= "zombie" player).
* You can do whatever you want in order to make sure the turn of this player ends appropriately
* (ex: pass).
*/
function zombieTurn($state, $active_player) {
$statename = $state ['name'];
if ($state ['type'] == "activeplayer") {
switch ($statename) {
default :
$this->gamestate->nextState("zombiePass");
break;
}
return;
}
if ($state ['type'] == "multipleactiveplayer") {
// Make sure player is in a non blocking status for role turn
$sql = "
UPDATE player
SET player_is_multiactive = 0
WHERE player_id = $active_player
";
self::DbQuery($sql);
$this->gamestate->updateMultiactiveOrNextState('');
return;
}
throw new feException("Zombie mode not supported at this game state: " . $statename);
}
///////////////////////////////////////////////////////////////////////////////////:
////////// DB upgrade
//////////
/*
* upgradeTableDb:
*
* You don't have to care about this until your game has been published on BGA.
* Once your game is on BGA, this method is called everytime the system detects a game running with your old
* Database scheme.
* In this case, if you change your Database scheme, you just have to apply the needed changes in order to
* update the game database and allow the game to continue to run with your new version.
*
*/
function upgradeTableDb($from_version) {
// $from_version is the current version of this game database, in numerical form.
// For example, if the game was running with a release of your game named "140430-1345",
// $from_version is equal to 1404301345
// Example:
// if( $from_version <= 1404301345 )
// {
// $sql = "ALTER TABLE xxxxxxx ....";
// self::DbQuery( $sql );
// }
// if( $from_version <= 1405061421 )
// {
// $sql = "CREATE TABLE xxxxxxx ....";
// self::DbQuery( $sql );
// }
// // Please add your future database scheme changes here
//
//
}
}