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dbmodel.sql
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dbmodel.sql
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-- ------
-- BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
-- game implementation : © Alena Laskavaia <laskava@gmail.com>
--
-- This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
-- See http://en.boardgamearena.com/#!doc/Studio for more information.
-- -----
-- dbmodel.sql
-- This is the file where you are describing the database schema of your game
-- Basically, you just have to export from PhpMyAdmin your table structure and copy/paste
-- this export here.
-- Note that the database itself and the standard tables ("global", "stats", "gamelog" and "player") are
-- already created and must not be created here
-- Note: The database schema is created from this file when the game starts. If you modify this file,
-- you have to restart a game to see your changes in database.
CREATE TABLE IF NOT EXISTS `token` (
`token_key` varchar(64) NOT NULL,
`token_location` varchar(64) NOT NULL,
`token_state` int(10),
PRIMARY KEY (`token_key`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `machine` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`rank` int(10) NOT NULL DEFAULT 1,
`type` varchar(80) NOT NULL,
`owner` varchar(8) NOT NULL DEFAULT '',
`count` int(10) NOT NULL DEFAULT 1,
`mcount` int(10) NOT NULL DEFAULT 1,
`flags` int(10) NOT NULL DEFAULT 0,
`parent` int(10) unsigned NOT NULL DEFAULT 0,
`data` varchar(80) NOT NULL DEFAULT '',
`pool` varchar(32) NOT NULL DEFAULT 'main',
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1;
CREATE TABLE IF NOT EXISTS `user_preferences` (
`player_id` int(10) NOT NULL,
`pref_id` int(10) NOT NULL,
`pref_value` int(10) NOT NULL,
PRIMARY KEY (`player_id`, `pref_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `multiundo` (
`move_id` int(10) NOT NULL,
`player_id` int(10) NOT NULL,
`data` JSON NOT NULL,
`meta` JSON NOT NULL,
PRIMARY KEY (`move_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
ALTER TABLE `gamelog` ADD `cancel` TINYINT(1) NOT NULL DEFAULT 0;