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Optional rules to revamp cloaking #54

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ekolis opened this issue Jul 30, 2020 · 1 comment
Open

Optional rules to revamp cloaking #54

ekolis opened this issue Jul 30, 2020 · 1 comment
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enhancement New feature or request
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@ekolis
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ekolis commented Jul 30, 2020

Describe the feature you'd like to see
Cloaking will now work as an asymptotic function. You add up all the cloak ratings of all your cloaking devices, divide by your ship's mass (including any cargo it might be carrying, of course), and feed it into the function. The function will map a 100% ratio to 50% cloaking and an infinite ratio to 100% cloaking. I believe this would be an arctan function, similar to population growth or the Star Trek TNG warp scale.

This will be an optional rule which can be toggled in game setup.

Benefits
Cloaking as it stands is problematic: bigger ships are better at cloaking than smaller ships, because they have more hull slots and mass. This proposal will fix that. It will no longer be beneficial to install armor to improve the cloaking of cargo ships, and smaller ships that install one cloaking device will be better cloaked than larger ships that install one cloaking device.

Describe alternatives
N/A

Additional context
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@ekolis ekolis added the enhancement New feature or request label Jul 30, 2020
@ekolis ekolis added this to the 0.5.0 milestone Jul 30, 2020
@ekolis ekolis added this to To do in server via automation Jul 30, 2020
@ekolis ekolis added this to To do in gui via automation Jul 30, 2020
@marhawkman
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I'd never thought of this because I rarely use cloaking. But the best cloaked ship I ever did was the "Spyroloid" which used MT tech to get ridiculous speed, but also incredible cloak levels.

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