You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
I'm not sure how many places this happens but I know at least one.
It seems to be calculating total YearsToCompletion by adding up the YTC of each item. BUT items with <1 YTC get truncated to 0 YTC, thus when it adds them up it sees the total as 0 YTC. In this example the system has 61 resources, total needed is 75. Thus the actual YTC is 2.
What else does this? I'm not sure since I can't look at the code. But things I've seen where the math has behaved in unexpected ways:
Mining on planets seems to give less than it feels like it should I've seen planets just not produce anything even with 9 or more mines.
Population growth, well, there's a side request here, but it feels like pop growth isn't getting rounded properly.
Ships will decelerate due to running out of fuel one turn BEFORE they run out of fuel.
The text was updated successfully, but these errors were encountered:
Describe the bug
I'm not sure how many places this happens but I know at least one.
It seems to be calculating total YearsToCompletion by adding up the YTC of each item. BUT items with <1 YTC get truncated to 0 YTC, thus when it adds them up it sees the total as 0 YTC. In this example the system has 61 resources, total needed is 75. Thus the actual YTC is 2.
What else does this? I'm not sure since I can't look at the code. But things I've seen where the math has behaved in unexpected ways:
Mining on planets seems to give less than it feels like it should I've seen planets just not produce anything even with 9 or more mines.
Population growth, well, there's a side request here, but it feels like pop growth isn't getting rounded properly.
Ships will decelerate due to running out of fuel one turn BEFORE they run out of fuel.
The text was updated successfully, but these errors were encountered: