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Show more than the next level of expected results on the research screen #29

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ekolis opened this issue May 3, 2020 · 3 comments
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idea Something that requires some thought and planning before it can be implemented. task Something that needs to be added for feature parity with the original game.
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@ekolis
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ekolis commented May 3, 2020

Describe what is missing
Stars! would show the next level's results in green, and subsequent results in other colors. Nova only shows the next level's results.

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@ekolis ekolis added the task Something that needs to be added for feature parity with the original game. label May 3, 2020
@ekolis ekolis added this to the 0.4.3 milestone May 3, 2020
@ekolis ekolis changed the title Show more than the next level's of expected results on the research screen Show more than the next level of expected results on the research screen May 3, 2020
@ekolis ekolis added the idea Something that requires some thought and planning before it can be implemented. label May 3, 2020
@ekolis
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ekolis commented May 3, 2020

One idea I had is that we could also show results that require more than one additional tech, with some sort of notation, e,g. "Phased polaron beam (L6, with L1 phased energy)" or whatever Stars! has...

@marhawkman
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Stars! just has 6 tech fields. (Energy, Weapons, Propulsion, Construction, Electronics, Biotechnology) Each tech field is conceptually an entire category of technology. Which is probably why it doesn't show multi-requirement techs well. Most techs either don't require multiple fields of research or have a token requirement in another field. So things that actually require two or more are the exception and not the rule. For example, most weapons don't have any tech requirement other than weapons tech. Example: Blunderbuss requires weapons 19 and nothing else. But missiles have a token propulsion requirement.

Mystery Trader tech was always weird and bat-shit with bizarre requirements. speaking of which... Well that's a separate issue.

@marhawkman
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proposal: the preview screen could be color coded with things that have no additional requirements in black, and grey for things that have additional requirements. I'd add mouse hover tooltips to let people know what the requirements are.

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idea Something that requires some thought and planning before it can be implemented. task Something that needs to be added for feature parity with the original game.
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