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Liquids #80

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egordorichev opened this issue May 26, 2017 · 1 comment
Open

Liquids #80

egordorichev opened this issue May 26, 2017 · 1 comment

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@egordorichev
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This can be an interesting thing to play around. Each empty block can have liquid level and liquid type (water, lava, honey). Liquids shouldx be drawn on top of all entities. Physics part shouldn't bed hard to implement: just compare neighbors every 0.5 - 1 second. Also, liquids should slow down entities.

Please, add this to trello.

@Col-E
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Col-E commented May 27, 2017

Added all the recent issues to Trello

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