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It should also have guard clauses to check for the presence of top-level camera and renderer variables. Not sure that there is much we can do for multiple camera setups tho.
The text was updated successfully, but these errors were encountered:
This works (yay!). But we still need conditionals to check
for perspective mode, and to ensure that the code declares a renderer
and camera. Also need to test that the orthographic code works.
Paired with @terrasea#129
I think we'll want to inject something like this in the preview HTML: mrdoob/three.js#69 (comment)
It should also have guard clauses to check for the presence of top-level
camera
andrenderer
variables. Not sure that there is much we can do for multiple camera setups tho.The text was updated successfully, but these errors were encountered: