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balance.h
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balance.h
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/*
* $Id: balance.h,v 1.7 2008/01/03 10:11:36 devel Exp $
*
* $Log: balance.h,v $
* Revision 1.7 2008/01/03 10:11:36 devel
* slight increase of fireball damage
*
* Revision 1.6 2007/09/21 11:04:53 devel
* tactics fix
*
* Revision 1.5 2007/07/24 18:58:10 devel
* rage and flash stronger
*
* Revision 1.4 2007/05/09 11:34:32 devel
* increased strength of rage, fire
*
* Revision 1.3 2007/02/26 14:33:02 devel
* weakened spells
*
* Revision 1.2 2007/02/24 14:09:54 devel
* NWO first checkin, feb 24
*
*/
#define ATTACK_DIV 10 // turns an average of 50 weapon value into an average of 5 damage (before armor)
#define FIREBALL_DAMAGE (85/ATTACK_DIV) // makes it the same as weapon damage
#define STRIKE_DAMAGE (56/ATTACK_DIV) // ...
#define RAGEMOD 4 // rage skill is divided by this before being used
int skilldiff2percent(int diff);
int tactics2spell(int val);
int tactics2skill(int val);