/
update-model-command.ts
63 lines (58 loc) · 2.86 KB
/
update-model-command.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/********************************************************************************
* Copyright (c) 2019-2024 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import {
Animation,
CommandExecutionContext,
CommandReturn,
GModelRoot,
ILogger,
MorphEdgesAnimation,
TYPES,
UpdateAnimationData,
UpdateModelAction,
UpdateModelCommand
} from '@eclipse-glsp/sprotty';
import { inject, injectable, optional } from 'inversify';
import { IFeedbackActionDispatcher } from './feedback-action-dispatcher';
/**
* A special {@link UpdateModelCommand} that retrieves all registered {@link Action}s from the {@link IFeedbackActionDispatcher}
* (if present) and applies their feedback to the `newRoot` before performing the update. This enables persistent client-side feedback
* across model updates initiated by the GLSP server.
*/
@injectable()
export class FeedbackAwareUpdateModelCommand extends UpdateModelCommand {
@inject(TYPES.ILogger)
protected logger: ILogger;
@inject(TYPES.IFeedbackActionDispatcher)
@optional()
protected feedbackActionDispatcher: IFeedbackActionDispatcher;
constructor(@inject(TYPES.Action) action: UpdateModelAction) {
super({ animate: true, ...action });
}
protected override performUpdate(oldRoot: GModelRoot, newRoot: GModelRoot, context: CommandExecutionContext): CommandReturn {
// Create a temporary context which defines the `newRoot` as `root`
// This way we do not corrupt the redo/undo behavior of the super class
const tempContext: CommandExecutionContext = { ...context, root: newRoot };
this.feedbackActionDispatcher?.applyFeedbackCommands(tempContext);
return super.performUpdate(oldRoot, newRoot, context);
}
// Override the `createAnimations` implementation and remove the animation for edge morphing. Otherwise routing & reconnect
// handles flicker after each server update.
protected override createAnimations(data: UpdateAnimationData, root: GModelRoot, context: CommandExecutionContext): Animation[] {
const animations = super.createAnimations(data, root, context);
return animations.filter(animation => !(animation instanceof MorphEdgesAnimation));
}
}