-
Notifications
You must be signed in to change notification settings - Fork 36
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add BufferGeometry support? #1
Comments
@Ben-Mack you're asking for a big update here - looking through the source code basically the whole library would have to be rewritten. I would say that the better approach would be to fork the library and create a new version that supports |
@looeee Thanks for your reply! Currently I don't need this lib to working with BufferGeometry, but I need to export the result of it As I described here: mrdoob/three.js#13397 (comment)
Then as mrdoob reply at mrdoob/three.js#13397 (comment) , I thought it will be just a quick fixes on Three.js library? |
As they say, it's temporary. Facebook's support of glTF is very new and not complete yet. To clarify, this is not an issue wth three.js, it's an issue that Facebook needs to fix. In the meantime, perhaps you can remove the color attribute from your geometry before exporting? |
Did anyone end up forking? Three r125 defaults to BufferedGeometry for all *Geometry classes [1]. Might be a nice thing to add to the README as well. [1] - https://discourse.threejs.org/t/three-geometry-will-be-removed-from-core-with-r125/22401 |
The latest version of threejs-mesh-modifiers already supports BufferGeometry, because three.js removes THREE.Geometry |
Thanks for this great library!
But look like this lib hasn't supported
BufferGeometry
yet, please add support for it because it comes with many benefits and is recommended to use in Three.js.In my case, using
TextBufferGeometry
decrease text creation time up to more than 4 times compare toTextGeometry
( from 4s to below 1s )The text was updated successfully, but these errors were encountered: