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Room miniatures and map of the world #17

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dougmencken opened this issue Jan 8, 2018 · 4 comments
Open

Room miniatures and map of the world #17

dougmencken opened this issue Jan 8, 2018 · 4 comments
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@dougmencken
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dougmencken commented Jan 8, 2018

It would be sooo~ nice to have the on•screen automap in this game

@dougmencken dougmencken modified the milestone: 30th anniversary release Jan 15, 2018
dougmencken added a commit that referenced this issue Mar 21, 2018
this code would be useful for map of world #17
dougmencken added a commit that referenced this issue Mar 22, 2018
this would be useful for map of world #17

and don’t leak new Color on each Color::blackColor() and like
dougmencken added a commit that referenced this issue Mar 22, 2018
this would be useful for map of world #17

and don’t leak new Color on each Color::blackColor() and like
@dougmencken
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dougmencken commented Mar 22, 2018

I added the code for drawing of room’s miniature. Yet it shows the connections to the other rooms like doors, teleports, and shows a mark when there’s a room above or below

miniatures 3size and 2size miniatures-moon

long room with its miniature

dougmencken added a commit that referenced this issue Mar 22, 2018
this would be useful for map of world #17

and don’t leak new Color on each Color::blackColor() and like
dougmencken added a commit that referenced this issue Oct 19, 2018
make miniature of room more informative, for #17 too
dougmencken added a commit that referenced this issue Oct 19, 2018
make miniature of room more informative, for #17 too
dougmencken added a commit that referenced this issue Oct 20, 2018
…ng miniature, crash at change of rooms )

build every room at beginning of game

frames of item’s graphics are yet part of Item class

ItemData is const since yet

make miniature of room more informative, for #17 too

add class FlickeringColor for color that changes periodically
dougmencken added a commit that referenced this issue Oct 20, 2018
…change of rooms )

yet another huge refactoring

build every room at beginning of game

frames of item’s graphics are yet part of Item class

ItemData is const since yet

make miniature of room more informative, for #17 too

add class FlickeringColor for color that changes periodically
dougmencken added a commit that referenced this issue Oct 20, 2018
…change of rooms, taken bonuses are not absent )

yet another huge refactoring

build every room at beginning of game

frames of item’s graphics are yet part of Item class
ItemData is const since yet

make miniature of room more informative, for #17 too
to resize miniature use [ shift ] & [ keypad + ] or [ keypad - ]

add class FlickeringColor for color that changes periodically
@dougmencken
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dougmencken commented Oct 20, 2018

Yet miniature is more real, and it shows fishes, bunnies, and character too

mini-moon8and20
cap-62fish

And for triple rooms

cap-tripleroom

dougmencken added a commit that referenced this issue Oct 20, 2018
…change of rooms, taken bonuses are not absent, characters don’t morph into bubbles )

yet another huge refactoring

build every room at beginning of game

frames of item’s graphics are yet part of Item class
ItemData is const since yet

make miniature of room more informative, for #17 too
to resize miniature use [ shift ] & [ keypad + ] or [ keypad - ]

add class FlickeringColor for color that changes periodically
@dougmencken dougmencken self-assigned this Nov 10, 2018
@dougmencken dougmencken added this to the 32nd anniversary release milestone Nov 10, 2018
dougmencken added a commit that referenced this issue Oct 8, 2023
meanwhile these miniatures have their own story
        .... #17
@dougmencken
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dougmencken commented Oct 22, 2023

building new room "blacktooth60.xml"
built room "blacktooth60.xml"
building new room "blacktooth58triple.xml"
built room "blacktooth58triple.xml"

headoverheels: Miniature.cpp:841: std::pair<int, int> Miniature::calculatePositionOfConnectedMiniature(const std::string&, short unsigned int): Assertion `westDoor != nilPointer && connectedEastDoor != nilPointer' failed.
Shutting down Allegro due to signal #8
Floating point exception (core dumped)

@dougmencken dougmencken changed the title Map of world Room miniatures and map of the world Oct 22, 2023
@dougmencken dougmencken removed this from the 32nd anniversary (in 2019) milestone Mar 11, 2024
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need to take some more care of this

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