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RFC: Steam Audio bindings #1955

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Perksey opened this issue Feb 21, 2024 · 2 comments
Open

RFC: Steam Audio bindings #1955

Perksey opened this issue Feb 21, 2024 · 2 comments
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enhancement New feature or request
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@Perksey
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Perksey commented Feb 21, 2024

Steam Audio has recently been open sourced: https://github.com/ValveSoftware/steam-audio/tree/master

Silk.NET currently lacks more modern audio bindings, with XAudio being the closest we have today. OpenAL doesn't really have any modern implementations by vendors, and OpenAL Soft is a software implementation that in most cases forwards to other APIs. Miniaudio was investigated but was determined not to meet Silk.NET's industry recognition threshold. BASS is unsuitable due to its license.

With Steam Audio being Apache 2 and developed by a recognised industry player, should we consider adding Steam Audio bindings?

@Perksey Perksey added the enhancement New feature or request label Feb 21, 2024
@Khitiara
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given the lack of other good audio APIs and valve being a big industry player im all for this

@Perksey
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Perksey commented Apr 12, 2024

Just to put some Discord discussion here: It is noted that Steam Audio doesn't itself provide a solution for audio playback, it is exclusively responsible for creating a 3D audio stream but not playing it in itself. So you'd have to funnel it into a playback engine of some sort, like SDL or OpenAL.

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