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Problem with STALKER ANOMALY #3914
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OpenAL is an audio API, I don't see how anyone here can help you with that. If the executable is 32-bit, then you might simply be running out of address space and you need a "4GB Patch" or other means to make it large address aware (LAA). |
The mentioned issue above for visibility themrdemonized/STALKER-Anomaly-modded-exes#71 When making a issue please post the things mentioned in the issue template like logs etc |
So this is my issue. Look who posted it |
I tried the modded exe on Linux with Proton and i am not personally hitting any issues. Please post dxvk logs |
Only this log saved |
I am also not seeing an issue when testing this on Windows (RTX 4080). I don't think there is a dxvk issue here. Be sure to check the Windows wiki. Especially the "Third-party software" and "Dozen" sections https://github.com/doitsujin/dxvk/wiki/Windows |
@AdmanLolkaYt Did you figure something out with this? |
In the end, no, I still can’t play the game normally. |
Problem with STALKER Anomaly. I use DXVK so that the game does not crash every 20-30 minutes of play. The game runs stably on the original EXE. But on the modified one from demonized, on dx 11 it shows an error:
FATAL ERROR
[error]Expression:
[error]Function : invalid_parameter_handler
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
[error]Line: 1087
[error]Description : invalid parameter
I described the problem to the developer on github, to which he responded as follows: “the problem relates to OpenAL, its audio. Crashes at the line dirSize = GetCurrentDirectory(MAX_PATH, dir[1]);
Seems like it can't get directory or something. Make sure you have OpenAL installed, choose windows installer."
I reinstalled OpenAL and this did not help solve the problem, to which the developer replied "the error js the same in new log and its referring to openAL. I dont think i can help further, sorry. Since its not related to DXVK, im closing the issue ". Please help me fix this error.
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