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is a "multiply" blending mode possible at all? i'd like to use it to implement some psuedo 2D lighting (which I've done before in XNA) but the best I could get was additive which didn't look as good.
The text was updated successfully, but these errors were encountered:
it works with a non-transparent image (ie: black background white radial gradient) but completely breaks with a transparent one (only renders the pixels in the corners as full black?)
essentially, what my custom "mult" mode looks like is this:
is a "multiply" blending mode possible at all? i'd like to use it to implement some psuedo 2D lighting (which I've done before in XNA) but the best I could get was additive which didn't look as good.
The text was updated successfully, but these errors were encountered: