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test_heads_up_after_flop bug #39
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Yes sounds good, please feel free to make the necessary changes. Ideally don't just comment out the test but fix it. We still need more test coverage and there are still edge cases that don't appear to be handled correctly. thanks |
Yeah I agree a better test coverage would be nice. But in that case is a higher time afford required, because of changed behavior for env.player_cycle.alive by several executions of the test. I can only offer comment the test with my findings or ignore and comment. But dont worry I will try to find more bugs and cover my new findings with tests. |
Sounds good
…On Mon, 15 Jun 2020 at 13:16, dsfdsfgdsa ***@***.***> wrote:
Yeah I agree a better test coverage would be nice. But in that case is a
higher time afford required, because of changed behavior for
env.player_cycle.alive by several executions of the test. I can only offer
comment the test with my findings or ignore and comment. But dont worry I
will try to find more bugs and cover my new findings with tests.
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Here the first actions from test_heads_up_after_flop and an assert which follow after that.
env.step(Action.ALL_IN) # seat 3 utg
env.step(Action.ALL_IN) # seat 4
env.step(Action.ALL_IN) # seat 5
env.step(Action.ALL_IN) # seat 0
env.step(Action.CALL) # seat 1 small blind = all in
env.step(Action.FOLD) # seat 2 big blind folds
assert sum(env.player_cycle.alive) == 2
This test has in my oppinion several bugs.
Because of these points I recommend to ignore this test and and also add a comment why is it ignored.
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