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Hi there, I'm completely new to Dialogic, and I'm having a rough time trying to integrate it into an existing C# project that I've been working on for the past few months. I downloaded the latest version a few days ago, and followed the instructions to install it in the /addons folder. The plugin UI shows up in the Godot editor and appears to be set up correctly, as best I can tell. I also got the C# wrapper from this thread - thanks QueenOfSquiggles!
Does anyone know how I can solve any of the above issues? Thank you! |
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Hello, there is no official Dialogic C# Wrapper as of right now, you will have to make your own little wrapper or call GDScript: https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html The Dialogic C# Wrapper you are referencing looks quite outdated and likely causes you trouble. |
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Yep you're right, I tried adding my own autoload and it doesn't load when started in debug mode from VSCode, but it does load when run from within the Godot editor. :/
Yesterday I was going through the process of starting with a minimal project with Dialogic working, and integrating parts of my project bit by bit until it broke. I was able to find the tipping point, though it's not nearly as predictable as I'd hoped. I got to the point where I brought all of my C# scripts into the project and Dialogic was still working. Then after a few seemingly harmless changes to one of my scripts, Dialogic started to fail to load again. And even when I rolled back those changes, it continued to not lo…