-
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 3 replies
-
Out of the box I don't see a simple way you could do this.
And in your custom dialogue layout, you could have a receiving function like Would probably have to modify some of the scripting for your layout as well to properly handle some signals/events. |
Beta Was this translation helpful? Give feedback.
The main thing to look at is creating your own version of
Layer_TextBubble
to use, specifically changing thetext_bubble_base.gd
script so that the_on_dialogic_text_event(info)
function in it can handle multiple bubbles being open instead of closing all but the singular character being passed in.A
Dictionary
is passed into this event which can contain all kinds of information. The defaultevent_text.gd
(which is the "Text" node in the Timeline) only adds a singularCharacter
entry into that dictionary (the one you set at the top of the Text node), along with the text info and portrait info.So there's some different paths you could take here. The most robust would be to replicate the
ev…