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Playing multiple dialogues at the same time #2113

Answered by Invertex
Strate-S asked this question in Q&A
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The main thing to look at is creating your own version of Layer_TextBubble to use, specifically changing the text_bubble_base.gd script so that the _on_dialogic_text_event(info) function in it can handle multiple bubbles being open instead of closing all but the singular character being passed in.

A Dictionary is passed into this event which can contain all kinds of information. The default event_text.gd (which is the "Text" node in the Timeline) only adds a singular Character entry into that dictionary (the one you set at the top of the Text node), along with the text info and portrait info.

So there's some different paths you could take here. The most robust would be to replicate the ev…

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