/
hsconsolecmds.cpp
504 lines (429 loc) · 12.8 KB
/
hsconsolecmds.cpp
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#include "pch.h"
#include <stdlib.h>
#include <cstring>
#include "hstypes.h"
#include "hsdb.h"
#include "hscmds.h"
#include "hsobjects.h"
#include "hsutils.h"
#include "hsinterface.h"
HSPACE_COMMAND_PROTO(hscLockID)
HSPACE_COMMAND_PROTO(hscGunneryReport)
HSPACE_COMMAND_PROTO(hscConfigureWeapon)
HSPACE_COMMAND_PROTO(hscLoadWeapon)
HSPACE_COMMAND_PROTO(hscUnlockWeapons)
HSPACE_COMMAND_PROTO(hscChangeHeading)
HSPACE_COMMAND_PROTO(hscFireWeapon)
HSPACE_COMMAND_PROTO(hscSetConsPower)
HSPACE_COMMAND_PROTO(hscTargetReport)
HSPACE_COMMAND_PROTO(hscUnload)
HSPACE_COMMAND_PROTO(hscSetAutoload)
HSPACE_COMMAND_PROTO(hscSetAutoRotate) HSPACE_COMMAND_PROTO(hscTargetSystem)
// The hsConCommandArray holds all externally callable
// @console commands.
HSPACE_COMMAND hsConCommandArray[] = {
{"AUTOLOAD", hscSetAutoload, HCP_ANY}
,
{"AUTOROTATE", hscSetAutoRotate, HCP_ANY}
,
{"CONFIGURE", hscConfigureWeapon, HCP_ANY}
,
{"FIRE", hscFireWeapon, HCP_ANY}
,
{"GREP", hscGunneryReport, HCP_ANY}
,
{"HEAD", hscChangeHeading, HCP_ANY}
,
{"LOAD", hscLoadWeapon, HCP_ANY}
,
{"LOCK", hscLockID, HCP_ANY}
,
{"POWER", hscSetConsPower, HCP_ANY}
,
{"QREP", hscTargetReport, HCP_ANY}
,
{"TARGET", hscTargetSystem, HCP_ANY}
,
{"UNLOAD", hscUnload, HCP_ANY}
,
{"UNLOCK", hscUnlockWeapons, HCP_ANY}
,
{NULL, NULL, 0}
};
// Allows a console to lock on to a target with a given
// contact ID on sensors.
HSPACE_COMMAND_HDR(hscLockID)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
// Proper command usage.
if (!arg_left || !*arg_left)
{
hsStdError(dbUser, "You must specify a target ID to lock onto.");
return;
}
cConsole->LockTargetID(dbUser, atoi(arg_left));
}
// Allows a console to lock on to a target with a given
// contact ID on sensors.
HSPACE_COMMAND_HDR(hscGunneryReport)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
cConsole->GiveGunneryReport(dbUser);
}
// Allows a player to configure a given weapon on the console
HSPACE_COMMAND_HDR(hscConfigureWeapon)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
int weapon;
int type;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
// Proper command usage?
if (!arg_left || !*arg_left || !arg_right || !*arg_right)
{
hsInterface.Notify(dbUser,
"You must specify a weapon ID and a munitions ID.");
return;
}
weapon = atoi(arg_left);
type = atoi(arg_right);
cConsole->ConfigureWeapon(dbUser, weapon, type);
}
// Allows a player to load a specified weapon.
HSPACE_COMMAND_HDR(hscLoadWeapon)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
int weapon;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
weapon = atoi(arg_left);
// Tell the console to load a weapon
cConsole->LoadWeapon(dbUser, weapon);
}
// Allows a player to unlock the weapons from a target.
HSPACE_COMMAND_HDR(hscUnlockWeapons)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
// Tell the console to unlock weapons.
cConsole->UnlockWeapons(dbUser);
}
// Allows a player to turn the console (turret)
HSPACE_COMMAND_HDR(hscChangeHeading)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
int xy, z;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
// Determine how to change the angles
if (!arg_left || !*arg_left)
xy = HSNOTHING;
else
xy = atoi(arg_left);
if (!arg_right || !*arg_right)
z = -91; // Because -1 is a possible angle
else
z = atoi(arg_right);
// Tell the console to change the heading
cConsole->ChangeHeading(dbUser, xy, z);
}
// Allows a player to fire a given weapon.
HSPACE_COMMAND_HDR(hscFireWeapon)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
HS_INT32 HitValue = -1;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
if (strlen(arg_right))
{
HitValue = atoi(arg_right);
if (HitValue > 1)
{
HitValue = -1;
}
else if (HitValue < 0)
{
HitValue = -1;
}
cConsole->FireWeapon(dbUser, atoi(arg_left), HitValue);
}
else
{
// Tell the console to unlock weapons.
cConsole->FireWeapon(dbUser, atoi(arg_left), HitValue);
}
}
// Allows a player to power up/down the console.
HSPACE_COMMAND_HDR(hscSetConsPower)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Command usage?
if (!arg_left || !*arg_left)
{
hsInterface.Notify(dbUser, "You must specify 1/0 for power status.");
return;
}
int stat;
stat = atoi(arg_left);
if (!stat)
cConsole->PowerDown(dbUser);
else
cConsole->PowerUp(dbUser);
}
// Gives a target (quick) report to the player
HSPACE_COMMAND_HDR(hscTargetReport)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
cConsole->GiveTargetReport(dbUser);
}
// Allows a player to unload a given weapon
HSPACE_COMMAND_HDR(hscUnload)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
cConsole->UnloadWeapon(dbUser, atoi(arg_left));
}
// Toggles the autoloading for the console.
HSPACE_COMMAND_HDR(hscSetAutoload)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
HS_BOOL8 stat;
stat = atoi(arg_left) == 0 ? false : true;
cConsole->SetAutoload(dbUser, stat);
}
// Toggles the autorotate for the console.
HSPACE_COMMAND_HDR(hscSetAutoRotate)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
HS_BOOL8 stat;
stat = atoi(arg_left) == 0 ? false : true;
cConsole->SetAutoRotate(dbUser, stat);
}
// Allows the player to target a given system on an enemy ship.
HSPACE_COMMAND_HDR(hscTargetSystem)
{
CHSConsole *cConsole;
HS_DBREF dbUser;
int type;
// player is the HS_DBREF of the console issuing the command
cConsole = dbHSDB.FindConsole(player);
if (!cConsole)
{
hsInterface.Notify(player, "Go away! You're not an HSpace console.");
return;
}
// Grab the user of the console
dbUser = hsInterface.ConsoleUser(player);
// Is the console online?
if (!cConsole->IsOnline())
{
hsStdError(dbUser,
hsInterface.HSPrintf("%s is currently powered down.",
hsInterface.GetName(player)));
return;
}
// Find the type of system based on the name
if (!_stricmp(arg_left, "none"))
type = HSS_NOTYPE;
else
type = hsGetEngSystemType(arg_left);
cConsole->SetSystemTarget(dbUser, type);
}