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ASScheduler.cpp
298 lines (265 loc) · 7.22 KB
/
ASScheduler.cpp
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#include "StdAfx.h"
#include "ASScheduler.h"
#include "MenuInfo.h"
#include "XBStateApp.h"
CActionScript * GetNewAppActionScript( LPCTSTR szActionScript, CActionScript * pParent, bool bIsContext );
/*
SET _success 1
IF#@ ScriptExists _OnLaunch GOTO DoOnLaunchA
GOTO NextLaunch
:DoOnLaunchA
CallScript _OnLaunch
IF %_success% != 1 GOTO CANCELOP
:NextLaunch
IF#@ ContextScriptExists OnLaunch GOTO DoOnLaunchB
GOTO RunApp
:DoOnLaunchB
CallItemScript OnLaunch
IF %_success% != 1 GOTO CANCELOP
:RunApp
LaunchCurrent
:CANCELOP
New commands:
LaunchContext
CallContextScript
New Functions:
ScriptExists
ContextScriptExists
*/
class CScriptScheduleInfo g_ScriptSchedule;
bool g_bSchedulerInit = false;
void InitializeActionScriptScheduler( void )
{
if ( !g_bSchedulerInit )
{
InitializeCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
g_ScriptSchedule.m_hScriptScheduleEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
g_ScriptSchedule.m_ActionScriptSchedule.clear();
g_ScriptSchedule.m_iID = 1;
// We only need to set this once here, again only after prelaunch fails.
//SetActionVar( _T("_success"), _T("1"), NULL );
g_ScriptSchedule.m_bContinueScripts = true;
// Launch thread here...
g_ScriptSchedule.m_hThread = CreateThread( NULL, (1024*48), (LPTHREAD_START_ROUTINE)ActionScriptSchedHandlerProc, NULL, 0, NULL );
g_ScriptSchedule.m_bInitialized = true;
g_bSchedulerInit = true;
}
}
DWORD ActionScriptSchedHandlerProc( LPVOID pParam )
{
DWORD dwReturn = 0;
CASScheduleItem * pScheduleItem = NULL;
int iScriptCount = 0;
while ( g_ScriptSchedule.m_bContinueScripts )
{
pScheduleItem = PopNextScheduledScript(&iScriptCount);
if ( pScheduleItem == NULL )
{
DWORD dwPredictNextSchedule = GetNextScheduledTime();
SetThreadPriority( g_ScriptSchedule.m_hThread, THREAD_PRIORITY_BELOW_NORMAL );
// Sleep for a few...
if ( dwPredictNextSchedule < 5 )
{
dwPredictNextSchedule = 5;
}
WaitForSingleObject( g_ScriptSchedule.m_hScriptScheduleEvent, dwPredictNextSchedule );
}
else
{
if ( pScheduleItem->m_pScript )
{
// Set "success" somewhere else...
// pScheduleItem->m_pScript->SetEnvValue( _T("_Success"), _T("1") );
SetThreadPriority( g_ScriptSchedule.m_hThread, THREAD_PRIORITY_ABOVE_NORMAL );
g_MenuInfo.m_bInActionScript = true;
GetStateApp()->m_bInActionScript = true;
pScheduleItem->m_pScript->ExecuteScript();
//if ( pScheduleItem->m_bPreLaunch )
//{
// // Check result, and run it if OK
// int iSuccess = _tcstol( pScheduleItem->m_pScript->GetEnvValue( _T("_Success") ), NULL, 1 );
// if ( iSuccess )
// {
// // Launch app...
// }
// else
// {
// // Reset this. No need to worry about this at this point.
// // SetActionVar( _T("_success"), _("1"), NULL );
// }
//}
GetStateApp()->m_pdrawList = NULL;
if ( pScheduleItem->m_dwInterval == 0 )
{
delete pScheduleItem;
}
g_MenuInfo.m_bInActionScript = false;
GetStateApp()->m_bInActionScript = false;
}
}
}
return dwReturn;
}
bool RemoveScheduledScript( int iID )
{
CASScheduleItem * pReturn = NULL;
TScriptSchedule::iterator iterSchedule;
bool bReturn = false;
EnterCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
if ( g_ScriptSchedule.m_ActionScriptSchedule.size() )
{
iterSchedule = g_ScriptSchedule.m_ActionScriptSchedule.begin();
while( iterSchedule != g_ScriptSchedule.m_ActionScriptSchedule.end() )
{
if ( (*iterSchedule)->m_iID == iID )
{
pReturn = (CASScheduleItem *)(*iterSchedule);
g_ScriptSchedule.m_ActionScriptSchedule.erase( iterSchedule );
delete pReturn;
bReturn = true;
break;
}
iterSchedule++;
}
}
LeaveCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
return bReturn;
}
CASScheduleItem * PopNextScheduledScript( int * piCount )
{
CASScheduleItem * pReturn = NULL;
TScriptSchedule::iterator iterSchedule;
DWORD dwTimeStamp, dwCheck;
EnterCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
dwTimeStamp = GetTickCount();
if ( g_ScriptSchedule.m_ActionScriptSchedule.size() )
{
iterSchedule = g_ScriptSchedule.m_ActionScriptSchedule.begin();
while( iterSchedule != g_ScriptSchedule.m_ActionScriptSchedule.end() )
{
dwCheck = (*iterSchedule)->m_dwInterval;
if ( dwCheck )
{
dwCheck += (*iterSchedule)->m_dwTimeStamp;
if ( dwCheck < dwTimeStamp )
{
pReturn = (CASScheduleItem *)(*iterSchedule);
// We don't remove it if it's intervaled, unless count is ZERO
if ( pReturn->m_iCount < 0 ) // Infinite run count
{
// Leave on list...
}
else if ( pReturn->m_iCount < 2 )
{
g_ScriptSchedule.m_ActionScriptSchedule.erase( iterSchedule );
pReturn->m_dwInterval = 0;
pReturn->m_iCount = 0;
}
else
{
pReturn->m_iCount--;
}
break;
}
}
else
{
// One is scheduled NOW.
pReturn = (CASScheduleItem *)(*iterSchedule);
g_ScriptSchedule.m_ActionScriptSchedule.erase( iterSchedule );
break;
}
iterSchedule++;
}
}
// Reset timestamp for next run...
if ( pReturn )
{
pReturn->m_dwTimeStamp = dwTimeStamp;
}
if ( piCount )
{
*piCount = g_ScriptSchedule.m_ActionScriptSchedule.size();
}
LeaveCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
return pReturn;
}
DWORD GetNextScheduledTime( void )
{
TScriptSchedule::iterator iterSchedule;
DWORD dwReturn = 100;
DWORD dwTimeStamp, dwCheck;
EnterCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
dwTimeStamp = GetTickCount();
if ( g_ScriptSchedule.m_ActionScriptSchedule.size() )
{
iterSchedule = g_ScriptSchedule.m_ActionScriptSchedule.begin();
while( iterSchedule != g_ScriptSchedule.m_ActionScriptSchedule.end() )
{
dwCheck = (*iterSchedule)->m_dwInterval;
if ( dwCheck )
{
dwCheck += (*iterSchedule)->m_dwTimeStamp;
if ( dwCheck < (dwTimeStamp+dwReturn) )
{
if ( dwCheck <= dwTimeStamp )
{
dwReturn = 1;
break;
}
else
{
dwReturn = dwCheck-dwTimeStamp;
}
}
}
else
{
// One is scheduled NOW.
dwReturn = 1;
break;
}
iterSchedule++;
}
}
LeaveCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
return dwReturn;
}
int ScheduleScript( LPCTSTR szScript, DWORD dwInterval, int iCount, bool bPrelaunch, bool bContext )
{
int iReturn = 0;
CASScheduleItem * pItem = NULL;
pItem = new CASScheduleItem(szScript, bContext );
if ( pItem )
{
pItem->m_iID = g_ScriptSchedule.m_iID++;
iReturn = pItem->m_iID;
pItem->m_dwInterval = dwInterval;
pItem->m_iCount = iCount;
pItem->m_bPreLaunch = bPrelaunch;
pItem->m_dwTimeStamp = GetTickCount();
EnterCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
// Push it onto the back of the list....
g_ScriptSchedule.m_ActionScriptSchedule.push_back( pItem );
LeaveCriticalSection( &g_ScriptSchedule.m_ScriptScheduleCS );
SetEvent( g_ScriptSchedule.m_hScriptScheduleEvent );
}
return iReturn;
}
CASScheduleItem::CASScheduleItem( LPCTSTR szScript, bool bContext ) :
m_pScript(NULL),
m_iID(-1),
m_dwTimeStamp(GetTickCount()),
m_dwInterval(0),
m_iCount(0),
m_bPreLaunch(false)
{
m_pScript = GetNewAppActionScript( szScript, NULL, bContext );
}
CASScheduleItem::~CASScheduleItem()
{
if ( m_pScript )
{
delete m_pScript;
}
}