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index.html
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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Adventure Road</title>
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<tw-story></tw-story>
<tw-storydata name="Adventure Road" startnode="1" creator="Twine" creator-version="2.3.9" ifid="DA1686DD-74DC-4B67-8296-7B333D9DA34C" zoom="0.6" format="Harlowe" format-version="1.2.4" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">html { /* Vertical colour gradient */ background-image: linear-gradient(to bottom, white, lightblue); background-image: -webkit-linear-gradient(top, white, lightblue); background-attachment: fixed;
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</style><script role="script" id="twine-user-script" type="text/twine-javascript">
</script><tw-passagedata pid="1" name="Start" tags="" position="480,4" size="100,100">{(if: (saved-games:) contains "Slot B")[
Load previous game?
(link: "Load game")[(load-game:"Slot B")]
<br>
<br>
[[Start a new game|Starter]]
]}
(else:)[
[[Start a new game|Starter]]]
</tw-passagedata><tw-passagedata pid="2" name="Starter" tags="" position="451,190" size="100,100">(if: $Death is 1)[
You are reborn from the ashes of a great hero...
Your new life will be one of great honor.]
(set: $maxhp = 15)
You are a young adventurer.
Not much is known about you...
Who are you?
[[I am a fighter]]
[[I am a wizard]]
[[I am a thief]]
</tw-passagedata><tw-passagedata pid="3" name="I am a fighter" tags="" position="257,321" size="100,100">(set: $ap = 2)
(set: $dp = 1)
(set: $ts = 0)
(set: $class = 1)
That's right. You are a fighter of Solmar, the great provinces of warriors of gold. You will let nothing stand in your way, and will make sure to rise up to your enemies and crush them beneath your armored boot.
Your attack modifier is now: $ap
Your defense modifier is now: $dp
Your sneak modifier is now: $ts
Now, you are ready to [[continue your story.]]</tw-passagedata><tw-passagedata pid="4" name="I am a wizard" tags="" position="434,321" size="100,100">(set: $ap = 3)
(set: $dp = 0)
(set: $ts = 0)
(set: $class = 2)
Of course. You are one of the great Vollahah, the magicians of dawn. Pure arcane power runs through you as you annihilate your enemies.
Your attack modifier is now: $ap
Your defense modifier is now: $dp
Your sneak modifier is now: $ts
You are now ready to [[continue your story.]] </tw-passagedata><tw-passagedata pid="5" name="I am a thief" tags="" position="578,316" size="100,100">(set: $ap = 1)
(set: $dp = 0)
(set: $ts = 2)
(set: $class = 3)
Now I remember. You are a thief from the city of Kallihan. Your childhood forged you to be this way, and now you embrace it. You are a master of locks, as well as striking from the shadows. Relying on your element of surprise, you choose to neglect the effects of armor, as they slow you down.
Your attack modifier is now: $ap
Your defense modifier is now: $dp
Your sneak modifier is now: $ts
You are now ready to [[continue your story.]] </tw-passagedata><tw-passagedata pid="6" name="continue your story." tags="" position="491,472" size="100,100">
(set: $hp = 15)
Walking down a narrow dirt path out in the middle of nowhere, you stumble into a wooden rod in the middle of the path.
[[Pick it up.]]
[[Leave it be. What could a stick do for me?]]</tw-passagedata><tw-passagedata pid="7" name="Pick it up." tags="" position="366,575" size="100,100">(set: $mainwep = "Stick")
You decide to pick up the wooden stick, and place it neatly inside of your bag.
(set:$eap = 1)
(set:$edp = 0)
(set:$ehp = 4)
You notice that this stick is quite sturdy and can be used as a weapon.
(set: $ap = $ap + 1)
You attack modifier is now: $ap
[[Continue Walking|Continue1]]</tw-passagedata><tw-passagedata pid="8" name="Leave it be. What could a stick do for me?" tags="" position="616,573" size="100,100">(set: $mainwep = "Hands")
You're probably right. This stick won't do anything for you. You leave it behind and move on.
(set:$eap = 1)
(set:$edp = 0)
(set:$ehp = 4)
[[Continue Walking|Continue1]]
</tw-passagedata><tw-passagedata pid="9" name="Continue1" tags="" position="491,676" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]
You continue walking along the path. Suddenly, a wolf pops out of a corner and manages to rip some of your clothing off.
You quickly respond to the threat and turn around, ready to fight.
''WOLF:''
Attack Modifier: $eap
Defense Modifier: $edp
Health: $ehp
[[Attack!]]
[[Run]]
</tw-passagedata><tw-passagedata pid="10" name="Attack!" tags="" position="348,826" size="100,100">(link: "Attack!")
(set: $ehp to 4)
(set: $mhp to 4)
(set: $ename to "Wolf")
(set: $turn to "you")
(set: $eap to 1)
(set: $edp to 0)
(set: $eatkname to "Tackle")
(goto: "Combat")</tw-passagedata><tw-passagedata pid="11" name="Run" tags="" position="611,816" size="100,100">(set: $hp = $hp - $eap)
(if: $ts > 0)[ //Sneak Skill Success//
You successfully run away from the wolf, although it lashes out at you right before you leave. You lose $eap health
[[Head into the nearby castle]]]
(else:)[ //Sneak Skill Failure//
You aren't agile enough to run away! The wolf lashes out at you and causes $eap damage to you.
(set: $hp = $hp - $eap)
[[Attack!]] ]</tw-passagedata><tw-passagedata pid="12" name="Head into the nearby castle" tags="" position="481,953" size="100,100">(set: $gold = 100)
You follow the old path, all the way up to a magnificent castle, fully made of stones, as well as guards everywhere.
[[Go through the front gate]]
[[Try to sneak in]]
[[I don't want to go to this place.]]</tw-passagedata><tw-passagedata pid="13" name="Go through the front gate" tags="" position="375,1110" size="100,100">As you walk up to the guards at the front gate, they squint at you and whisper to each other.
"Hey you! You thought you could come back here without any problems huh? Well here's a change of plans, kiddo."
You have no idea what he is talking about. You have never been here before.
The guard grabs you, before handcuffing you. You try to resist, but a hard blow in the back of the head knocks you out cold.
[[To the prison]] </tw-passagedata><tw-passagedata pid="14" name="Try to sneak in" tags="" position="741,1026" size="100,100">As you try to climb the stones on the wall of the castle, a guard sees you.
"What the hell are you doing?"
[["I lost a ball up here.."]]
[[I came here to kill everyone here.]]</tw-passagedata><tw-passagedata pid="15" name=""I lost a ball up here.." tags="" position="631,1253" size="100,100">"You did huh? And I'm the king of this place. Off to the prison with you."
"(display: "iknowu")"
The guard grabs you, before handcuffing you. You try to resist, but a hard blow in the back of the head knocks you out cold.
[[To the prison]]</tw-passagedata><tw-passagedata pid="16" name="I came here to kill everyone here." tags="" position="842,1308" size="100,100">"Wrong answer, buddy."
"(display: "iknowu")"
The guard grabs you, before handcuffing you. You try to resist, but a hard blow in the back of the head knocks you out cold.
[[To the prison]] </tw-passagedata><tw-passagedata pid="17" name="To the prison" tags="" position="468,1245" size="100,100">
When you wake up, you are in complete darkness. You feel the cold wood beneath you, while your hands are tightly tied behind your back.
After a while, light floods you as the drape of a cart is lifted. You are in the castle, although not in the best position possible: the prison.
The guards drag you inside the old tower whose underground serves as the local prison.
You are then led inside a cell.
[[This is pretty bad]]</tw-passagedata><tw-passagedata pid="18" name="This is pretty bad" tags="" position="463,1392" size="100,100">In your tight cell, you find some items that were most likely left by their previous owners before their demise. One particularily catches your attention...
(if: $class is 1)[(set: $mainwep = "Sword Slash") You are a warrior, and you find a nice long broadsword made of a very sturdy metal. This adds ''+1'' to both your damage modifier and your defense modifier(set: $ap = $ap + 1) (set: $dp = $dp + 1)]
(elseif: $class is 2)[(set: $mainwep = "Thunder Shot") As a wizard, you quickly see the spellbook lying on the ground. With this, you learn the offensive spell of ''Thunder Shot'', which adds ''+2'' to your damage modifier.(set: $ap = $ap + 2)]
(elseif: $class is 3)[(set: $mainwep = "Dagger Slash") A long, sharp dagger is on the ground in th e corner of the room, entangled in a few cobwebs. You instinctively take it. This adds ''+2'' to your damage modifier and ''+.5'' to your sneak modifier.(set: $ap = $ap + 2) (set: $ts = $ts + 0.5)]
(else:)[ Since you have no distinctive class, you choose to take the book.(set: $class = 2)
You are now a wizard]
[[Wait in the cell]]</tw-passagedata><tw-passagedata pid="19" name="Wait in the cell" tags="" position="601,1386" size="100,100">(if: $ap > 2)[ (set: $ap = $ap -1) From waiting in the cell so long, you lose an attack point.
Your attack modifier is now: $ap]
(else:)[ You wait in the cells for days... No one is coming to get you...]
[[Think up an escape plan]]
</tw-passagedata><tw-passagedata pid="20" name="Think up an escape plan" tags="" position="520,1584" size="100,100">You are tired of waiting in the cell. For hours, you use your brains to think up of a way to escape. You could either tell the guards you are not who they think you are, but why should they believe that. You need something.... better.
[[Sneak out]]</tw-passagedata><tw-passagedata pid="21" name="Sneak out" tags="" position="518,1733" size="100,100">(set: $eap = 2)
(set: $edp = 1)
(set: $ehp = 5)
(set: $eap1 = 2)
(set: $edp1 = 1)
(set: $ehp1 = 5)
At lunchtime, a guard walks up to your cell. As he opens the gate to give you your drugged food to keep you calm, you hit him in the head, knocking him out.
You then walk out of the cell, while locking it behind you.
In the distance, you hear a few guards approaching.
[[Fight them]]
[[Sneak away]]</tw-passagedata><tw-passagedata pid="22" name="Fight them" tags="" position="361,1858" size="100,100">The two guards are now facing you, their weapons drawn.
''GUARD 1''
Guard attack modifier: $eap
Guard defense modifier: $edp
Guard health points: $ehp
''GUARD 2''
Guard attack modifier: $eap1
Guard defense modifier: $edp1
Guard health points: $ehp1
[[Attack Them!]]</tw-passagedata><tw-passagedata pid="23" name="Sneak away" tags="" position="668,1884" size="100,100">(if: $ts > 1)[ //Sneak skill success//
You sneak away from the guards, hiding in the shadows so none of them see you.
[[Leave the prison]]
]
(else:)[ //Sneak skill failure//
As you try to sneak away, the guards hear you and come rushing towards you. The option left is to [[Fight them]] ]
</tw-passagedata><tw-passagedata pid="24" name="Attack Them!" tags="" position="400,1988" size="100,100">(link: "Attack!")
(set: $ehp to 5)
(set: $mhp to 5)
(set: $ename to "The Guards")
(set: $turn to "you")
(set: $eap to 2)
(set: $edp to 1)
(set: $eatkname to "Sword")
(goto: "Combat")</tw-passagedata><tw-passagedata pid="25" name="Leave the prison" tags="" position="403,2125" size="100,100">You exit the prison through a series of doors that lead outside.
(set: $gold = 50)
As you leave the prison, you find a stash of 50 gold lying about.
You take the gold.
(display: "status")
You also see a small lever. No obstacles are between you and outside.
Do you pull the lever?
[[Of course. I want to take my chances.]]
[[No! Why endanger myself when I could just leave?]]</tw-passagedata><tw-passagedata pid="26" name="WolfWin" tags="" position="786,878" size="100,100"> You have slain the monster! During this battle, you have learned to protect yourself better, and thus have gained a .5 defense modifier.
(set: $dp = $dp + 0.5)
(display: "status")
[[Head into the nearby castle]] </tw-passagedata><tw-passagedata pid="27" name="lose" tags="" position="1546,1780" size="100,100">You lie dead on the cold floor.
Your journey has ended.
(set: $Death = 1)
[[Restart|Start]] </tw-passagedata><tw-passagedata pid="28" name="Of course. I want to take my chances." tags="" position="403,2289" size="100,100">You push the lever. Nothing happens.
You then realize you are supposed to pull on the lever.
You pull on the lever.
You then hear gears grinding against themselves, as if they hadn't been moved in over a century. Suddenly, a strange greenish liquid starts to drip from the ceiling.
As the liquid burns through your skin, you come to the conclusion that it is acid.
You have lost 1 defense modifier
(set: $dp = $dp - 1)
(if: $dp < 0)[(set: $dp = 0)]
Your defense modifier is now $dp
[[Outside!]]
</tw-passagedata><tw-passagedata pid="29" name="No! Why endanger myself when I could just leave?" tags="" position="553,2289" size="100,100">You decide not to pull the lever. You continue on out of the prison.
[[Outside!]] </tw-passagedata><tw-passagedata pid="30" name="Outside!" tags="" position="913,2460" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]
You step outside through the double wooden gates that are on your path, and observe the new city layout in front of you.
The prison is on the high part of the city, giving you a perfect aerial view of it.
To your direct right, you see what seems to be people in their homes.
Farther to the north, across a bridge, you see the castle of the city, the palace.
(if: $story is 1)[
[[Leave the city]]
[[Go to the living areas]]]
(else:)[
By going to where the people live, you can meet some of them and hope to start a life among them, or escape the city.
The problem is, if you try to start a life here, but are still wanted as a criminal for some reason, then you won't be able to. By going to the castle, you can hope to talk to some officials to get that all cleared up.You choose to:
[[Go to the living areas]]
[[Clear up your face and find out what happened]]
]</tw-passagedata><tw-passagedata pid="31" name="Go to the living areas" tags="" position="115,2548" size="100,100">Walking down the alleys of merchants selling their various products and items, no one seems to be paying much attention to you.
(display: "status")
You come to an intersection.
(if: $story is 1)[
[[Go shopping at the nearest merchant]]
[[Leave the city]]
[[Find the nearest inn and rest.]]]
(else:)[
[[Go shopping at the nearest merchant]]
[[Continue down to the castle|Clear up your face and find out what happened.]]
[[Find the nearest inn and rest.]]]</tw-passagedata><tw-passagedata pid="32" name="Clear up your face and find out what happened." tags="" position="1685,2523" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]
Walking down the river, all the way up to the majestic castle, with its 4 magnificent towers, you pay close attention to your surroundings. The banner, a blue lion over a white background, dominates the walls of the castle.
A drawbridge is now standing between you and the main part of the marvelous structure. You subtly walk around, observing the guards, observing if they are on the lookout for you.
Guards are now staring at you, most likely wondering why you are pacing around in front of the castle.
[[Observe more of the guards and the castle.]]
[[Go inside the castle.]]</tw-passagedata><tw-passagedata pid="33" name="Go shopping at the nearest merchant" tags="" position="935,2681" size="100,100">To your right, you see a hall of merchants, selling various items from potions to armors to weapons.
Which vendor interests you?
[[Weapons dealer]]
[[Armor Vendor]]
[[Potion Vendor]]
[[Leave]]</tw-passagedata><tw-passagedata pid="34" name="Find the nearest inn and rest." tags="" position="513,2651" size="100,100">Turning to your left, you notice a hanging sign that says "The Sleeping Tree"
Do you go in?
(if: $story is 1)[
[[Go in the inn]]
[[Actually, I'll leave the city|Leave the city]]
[[Actually, I'll go buy things at the merchant.|Go shopping at the nearest merchant]]]
(else:)[
[[Actually, I'll go to the castle|Clear up your face and find out what happened.]]
[[Actually, I'll go buy things at the merchant.|Go shopping at the nearest merchant]]
[[Go in the inn]]
]</tw-passagedata><tw-passagedata pid="35" name="Go in the inn" tags="" position="355,2953" size="100,100">As you step inside, glaring eyes turn to you for a couple seconds.
They soon turn back to their activities, such as gambling or heavy drinking.
You walk up to the person who seems to be in charge. They turn towards you with an open smile.
"Welcome to the Sleeping Tree! How may I help you?"
[["I'd like to rent a room here."]]
[["What kind of drinks do you have?"]]
[["Have you ever seen anyone who looked similar to me?"]]
[[Leave the inn]]
</tw-passagedata><tw-passagedata pid="36" name=""What kind of drinks do you have?"" tags="" position="343,3081" size="100,100">The person smiles.
"Just the old regular ale. Would you like some? Ours is the freshest brewed in town, for only 3 gold a bottle."
[["Yes please."]]
[["Of course."|"Yes please."]]
[["I'll pass."]]</tw-passagedata><tw-passagedata pid="37" name=""Yes please."" tags="" position="360,2810" size="100,100">"Glad to see someone who appreciates our drinks.
Here you go!"
(if: $gold < 3)[You don't have enough money!]
(else:)[
(set: $gold = $gold - 3)
(set: $ale = 1)
You now have $gold gold.
You now have $ale ale bottles.]
"How else may I help you?"
[["I'd like to rent a room here."]]
[["What kind of drinks do you have?"]]
[["Have you ever seen anyone who looked similar to me?"]]
[[Leave the inn]]
</tw-passagedata><tw-passagedata pid="38" name=""I'll pass."" tags="" position="223,2823" size="100,100">"Oh. Ok.
Can I help you with anything else?"
[["I'd like to rent a room here."]]
[["Have you ever seen anyone who looked similar to me?"]]
[["What kind of drinks do you have?"]]
[[Leave the inn]] </tw-passagedata><tw-passagedata pid="39" name=""I'd like to rent a room here."" tags="" position="38,2935" size="100,100">"Great! We have a few left. It's 5 gold a room per night. Want to get one?"
[["Yes, I want a room."]]
[["I'll pass."]] </tw-passagedata><tw-passagedata pid="40" name=""Have you ever seen anyone who looked similar to me?"" tags="" position="230,2951" size="100,100">"No.. I don't think I have."
"How else may I help you?"
[["I'd like to rent a room here."]]
[["What kind of drinks do you have?"]]
[["Have you ever seen anyone who looked similar to me?"]]
[[Leave the inn]]
</tw-passagedata><tw-passagedata pid="41" name="Leave the inn" tags="" position="38,2810" size="100,100">You leave the in and go to the living areas.
(display: "Go to the living areas")</tw-passagedata><tw-passagedata pid="42" name=""Yes, I want a room."" tags="" position="35,3061" size="100,100">
(if: $gold < 5)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 5) Here you go!
(set: $room = 1) You have a room available for $room night.]
(if: $room is 1)[ [[Go sleep]]]
[[Leave the inn]]
</tw-passagedata><tw-passagedata pid="43" name="Go sleep" tags="" position="203,3125" size="100,100">(set: $maxhp = 15)
(set: $room = $room - 1)
(set: $hp = $maxhp)
You have fully regenerated you health!
You now have $room nights available to sleep.
[[Leave the inn]] </tw-passagedata><tw-passagedata pid="44" name="Weapons dealer" tags="" position="745,2766" size="100,100">Welcome to the weapon shop!
Here are the choices for your class:
(if: $class is 1)[
[[Steel Sword]] (+1 damage) -- 200 gold
[[Metal Shield]] (+1 defense) -- 100 gold
]
(elseif: $class is 2)[
[[Arcane Staff]] (+1 damage) -- 200 gold
[[Ward spell]] (+1 defense) -- 100 gold
]
(elseif: $class is 3)[
[[Bronze daggers]] (+1.5 damage) -- 150 gold
]
[[Leave.]]
</tw-passagedata><tw-passagedata pid="45" name="Armor Vendor" tags="" position="981,2828" size="100,100">"Welcome to my shop!"
Here is the armor available for your class:
(if: $class is 1)[
[[Simple Leather Armor]] (+1 defense, -1 sneak)-- 50 gold
]
(if: $class is 3)[
[[Simple Leather Armor]] (+1 defense, -1 sneak) -- 50 gold
]
(elseif: $class is 2)[
[[Simple mage robes]] (+1 defense) -- 50 gold
]
[[Leave.]] </tw-passagedata><tw-passagedata pid="46" name="Potion Vendor" tags="" position="1225,2781" size="100,100">"Welcome to my shop!"
Here are the potions you can buy:
[[Buy potion of health]] (Will give +5 maximum health) -- 50 gold
[[Buy potion of damage]] (will give permanent +.5 damage) -- 75 gold
[[Leave.]] </tw-passagedata><tw-passagedata pid="47" name="wip" tags="" position="836,2195" size="100,100">The rest of the story is still working in progress.
Check http://www.github.com/delayel06/adventureroad for updates!
Thank you so much for your contribution to this project!
Please contact me with ideas and reviews, as well as issues I may not have seen at: delayel06@gmail.com
For issues, go to the github page and under the "Issues" tab, create a new one.
If you could help the project by creating artwork, proofing passages, testing the story before it gets released, I will be very happy! Contact me for this.</tw-passagedata><tw-passagedata pid="48" name="Leave." tags="" position="590,2795" size="100,100">You leave the market
(display: "Go shopping at the nearest merchant")</tw-passagedata><tw-passagedata pid="49" name="Steel Sword" tags="" position="738,3108" size="100,100">
(if: $gold < 200)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 200) Here you go!
(set: $weplvl = 1)
(set: $mainwep = "Steel Sword")
(set: $ap = $ap + 1)
Your new damage is $ap.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="50" name="Metal Shield" tags="" position="913,3150" size="100,100">
(if: $gold < 100)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 100) Here you go!
(set: $dp = $dp + 1)
Your new defense is $dp.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="51" name="status" tags="" position="1098,1031" size="100,100">Your health is: $hp
Your maximum health is: $maxhp
Your attack damage is: $ap
Your defense points are: $dp
Your sneak modifier is: $ts
Your gold is: $gold
</tw-passagedata><tw-passagedata pid="52" name="Arcane Staff" tags="" position="613,3108" size="100,100">
(if: $gold < 200)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 200) Here you go!
(set: $mainwep = "Arcane Staff - " + $mainwep)
(set: $ap = $ap + 1)
(set: $weplvl = 1)
Your new damage is $ap.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="53" name="Ward spell" tags="" position="803,3121" size="100,100">
(if: $gold < 100)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 100) Here you go!
(set: $dp = $dp + 1)
Your new defense is $dp.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="54" name="Bronze daggers" tags="" position="1038,3125" size="100,100">
(if: $gold < 150)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 150) Here you go!
(set: $mainwep = "Bronze Dagger")
(set: $weplvl = 1)
(set: $ap = $ap + 1.5)
Your new damage is $ap.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="55" name="iknowu" tags="" position="1018,784" size="100,100">Wait a second... I know you! You thought you could get away with getting back in this castle?
Change of plans.</tw-passagedata><tw-passagedata pid="56" name="I don't want to go to this place." tags="" position="561,1090" size="100,100">You have a bad feeling about this place. As you turn around and start walking the opposite way, you hear the sounds of hooves charging behind you. Suddenly, knights in full metal armor come up to you, their sword up to your neck.
"Halt! You thought we wouldn't recognize you, after everything you've done? Time to see if you like my prison."
And with that, the guards knocks you out with a somber expression.
[[To the prison]] </tw-passagedata><tw-passagedata pid="57" name="Simple Leather Armor" tags="" position="986,2968" size="100,100">
(if: $gold < 50)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 50) Here you go!
(set: $dp = $dp + 1)
(set: $ts = $ts - 1)
(if: $ts < 0)[(set: $ts = 0)
Your defense modifier is now: $dp
Your sneak modifier is now: $ts
]]
[[Leave.]] </tw-passagedata><tw-passagedata pid="58" name="Simple mage robes" tags="" position="1131,2978" size="100,100">
(if: $gold < 50)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 50) Here you go!
(set: $dp = $dp + 1)
(set: $armorlvl = 1)
Your new defense modifier is now: $dp
]
[[Leave.]] </tw-passagedata><tw-passagedata pid="59" name="Buy potion of health" tags="" position="1256,2955" size="100,100">(if: $gold < 50)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 50) Here you go!
You have bought a potion of +5 maximum health.
(set: $maxhp = $maxhp + 5)
Your maximum health is now $maxhp.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="60" name="Buy potion of damage" tags="" position="1381,2928" size="100,100">(if: $gold < 75)[ You don't have enough money!]
(else:)[(set: $gold = $gold - 75) Here you go!
You have bought a potion of +5 maximum health.
(set: $ap = $ap + .5)
Your damage is now $ap.]
[[Leave.]] </tw-passagedata><tw-passagedata pid="61" name="Observe more of the guards and the castle." tags="" position="1685,2673" size="100,100">You decide to stop pacing around and take a close look at the guards.
They are wearing an emblem splattered on their chest, the emblem of the castle.
Their armor seems much superior to yours, and so do their weapons. There seems to be a dozen guards roaming around the entrance. There is no possible way that you can fight them all and win.
The castle itself seems very old, although it seems like it was renovated not too long ago. Some of the stones are deteriorated and have green moss growing on top of it.
The river you followed earlier is the same water floating under the drawbridge.
Looking around, you find a stash of 20 gold.
(set: $gold = $gold + 20)
You now have $gold gold.
[[Go inside the castle.]] </tw-passagedata><tw-passagedata pid="62" name="Go inside the castle." tags="" position="1835,2673" size="100,100">As you step through the massive wooden gates that serve as an entrance to the main hall of the castle, guards passively stare at you. Across the hall, you see two thrones, one bigger than the other. For the moment, these thrones are empty, but there is much activity around them. Many people are walking around, seemingly running administrative tasks you assume is for the city.
You look around for a place where you should go.
You find a small room labeled "Security Office"
In this room are three dwarves that reach up to your knee. They are all writing things, using quills and what seems to be blue ink.
[[Attack the dwarves]]
[[Talk to the dwarves]]
[[Leave the castle|LeaveCastleNow]]</tw-passagedata><tw-passagedata pid="63" name="Attack the dwarves" tags="" position="1540,2611" size="100,100">With your $mainwep ready, you slaughter the three dwarves, as they hold no challenge against you. One manages to scream right before you send your $mainwep at him.
With that scream, three guards come rushing. These guards are not like the prison guards, as their armor and weapons are much more proficient.
[[Run away from the guards]]
[[Fight the guards!]]</tw-passagedata><tw-passagedata pid="64" name="Talk to the dwarves" tags="" position="1728,2820" size="100,100">The dwarves look up as you walk into the room.
One of the dwarves, dressed in all blue, goes behind the counter and faces you.
"Hello there. Welcome to the security office. How may I help you?"
[["I think I was unjustly imprisoned."]]
[["Do you know anyone who looks like me?"]]
[["Never mind"|Go inside the castle.]]
</tw-passagedata><tw-passagedata pid="65" name="Run away from the guards" tags="" position="1560,2726" size="100,100">You put away you $mainwep and make a run for it. You hear arrows dropping from the sky all around you.
As you run from the arrows, one lands right in the back of your knee, halting you mid run.
You try to take the arrow out, but in vain. It is tightly enclosed within your bone.
The guards catch up to you and run their shiny sword down your spine.
(set: $hp = "brutally murdered")
(display: "status")
(display: "lose")</tw-passagedata><tw-passagedata pid="66" name="Fight the guards!" tags="" position="1603,2836" size="100,100">
Guards (x7)
Attack modifier: 3
Defense modifier: 3
Health: 15
[[Run away from the guards]]
[[Attack them all!]]</tw-passagedata><tw-passagedata pid="67" name="Attack them all!" tags="" position="1576,2946" size="100,100">Your puny $ap damage modifier is no match for their combined 21.
They form up a super attack, consisting of all of them charging at you with their weapons.
You succumb to their assault.
(set: $hp = "Dog food")
(display: "status")
(display: "lose")</tw-passagedata><tw-passagedata pid="68" name=""I think I was unjustly imprisoned."" tags="" position="1701,2975" size="100,100">"You were? Well I don't think it was much of a problem because you're here right now aren--oh..."
The dwarf takes a few steps away from you.
"So you escaped huh?"
[[Yes.]]
[[No.]]</tw-passagedata><tw-passagedata pid="69" name=""Do you know anyone who looks like me?"" tags="" position="1878,2970" size="100,100">The dwarf studies you for a short amount of time.
"No, I don't think so... Why?"
[["I think I was unjustly imprisoned."]]
[["Never mind"|Go inside the castle.]]</tw-passagedata><tw-passagedata pid="70" name="LeaveCastleNow" tags="" position="1966,2720" size="100,100">You decide to leave the castle. You walk out and go back to the place where you first started.
(display: "Outside!")</tw-passagedata><tw-passagedata pid="71" name="Yes." tags="" position="1701,3125" size="100,100">"You did huh? Well, as long as you don't cause any trouble, you should be fine. Now, what is this unjustly imprisoned issue.. What happened?"
[["Guards said they knew who I was and brought me to the prison."]]</tw-passagedata><tw-passagedata pid="72" name="No." tags="" position="1851,3125" size="100,100">The dwarf relaxes as the word leaves your mouth.
"Oh. Alright, then what is this thing about being unjustly imprisoned... What happened?"
[["Guards said they knew who I was and brought me to the prison."]] </tw-passagedata><tw-passagedata pid="73" name=""Guards said they knew who I was and brought me to the prison."" tags="" position="1701,3275" size="100,100">"Really? I see. Let me look for you in our database."
[["My name is..."]]</tw-passagedata><tw-passagedata pid="74" name=""My name is..."" tags="" position="1546,3090" size="100,100">
(set: $name to (prompt: "What wlil your name be?"))
(if: $name is "")[ //Since you did not choose a name, one will be picked for you.//
(set: $name = "Selios")]
The dwarf turns back towards you after looking through an enormous book, labeled A17.
"Alright, $name, I didn't find you in this book. That means you haven't even been here before, so that nasty encounter with our pea-brained guards was an accident. Please don't tell them I said that."
The dwarf tears out a page from the book, but the same page grows back immediately, word for word.
"Here is what I did find though."
He hands you the leaf of paper he tore out from the book.
"This is very confidential information, you must know that. This here is someone who looks identical to you. It is very confidential because this person was a powerful, loyal servant to our kingdom of Shael. However, he never had enough power. He succumbed to the darkness and became a demonic prince. Not many people know of him, because his records were deemed dangerous, and thus the citizens of Shael didn't have access to it."
[["Why did you tell me this then?"]]
</tw-passagedata><tw-passagedata pid="75" name=""Why did you tell me this then?"" tags="" position="1541,3276" size="100,100">The dwarf uneasily shifts around in place.
"I-I know I wasn't supposed to tell you this, but I believe it is for your own good for you to know this, as you will have to face it your entire life."
[["What did he do to this place?"]]</tw-passagedata><tw-passagedata pid="76" name=""What did he do to this place?"" tags="" position="1541,3426" size="100,100">"He completely destroyed it. He was bored one day, and this city was on his path. With one swipe of the hand, and razed the entire city, apart from the castle. It took us 50 years to fix this up. The guards that attacked you were most likely children during that period, scarred by his ravaging."
[["I'll leave now"]]
[["So.. He's very old then?"]]</tw-passagedata><tw-passagedata pid="77" name=""I'll leave now"" tags="" position="1395,3076" size="100,100">"Alright. Be sure to pass by the living areas and stock up on items before leaving, or anything else you might do there. Be wary on your adventures, my friend."
You stash the paper he gave you in your bag. You don't know where this adventure will take you next, but with this new knowledge, hope that this issue will be resolved. You can't help but wonder, why do you and him look exactly alike? No one seems to have the answer to this.
You walk out of the castle, back to where you broke out of the prison.
(set: $story = 1)
(display: "Outside!")</tw-passagedata><tw-passagedata pid="78" name=""So.. He's very old then?"" tags="" position="2003,2923" size="100,100">"The power he gained by switching to the darkness was enough for him to become immortal to time. The only way he can die now is for someone to defeat him in combat. But no one is good enough for that, I'm afraid."
[["I'll leave now"]]
[["What is his name?"]]</tw-passagedata><tw-passagedata pid="79" name=""What is his name?"" tags="" position="2008,3065" size="100,100">"No one knows his real name apart from him. We refer to him as Bane however, because, well, that's what he is."
[["I'll leave now"]] </tw-passagedata><tw-passagedata pid="80" name="Leave the city" tags="" position="780,3468" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]
You leave the city and head into the forest.
You don't know what you should do next, as there are so many possibilities. You thought about joining a guild, as a way to find friends and a place to call home.
Would you like to join a guild?
[[That would be best]]
[[No. ]]</tw-passagedata><tw-passagedata pid="81" name="That would be best" tags="" position="655,3523" size="100,100">Guilds function in a rank system. You start out small, and if you are good enough, you will grow to become a better member of the clan, have access to better missions, as well as get respect.
There are three main guild in Shael, all of them located in the same city, the capital city of Qualcen.
The first is the warrior's guild, for adept fighters. These people stand at the front line in wars, and defend everyone standing behind, although dealing devastating damage themselves.
The mage's guild is a guild specialized for the experienced in magical abilities. These guild members have high doses of determination, and will annihilate everyone in their paths.
The rogue's guild is a guild made for those who walk around without anyone knowing, the ones who can get in anywhere and get whatever they want. This guild cares more about gold than anything else in the world.
(if: $class is 1)[
Since you are a ferocious fighter, you will choose to join the warrior's guild, in order to train your skills, or even become a royal knight.
[[Join the warrior's guild]]]
(if: $class is 2)[Since you are a wizard, you obviously want to choose the mage's guild. These people can train you with your magical prowess, and make you the greatest person who has ever lived.
[[Join the mage's guild]]
]
(if: $class is 3)[ Since you are a thief, the rogue's guild is an obvious choice for you. With this guild, you can earn vast amounts of money, and become the richest person in the world.
[[Join the rogue's guild]]]</tw-passagedata><tw-passagedata pid="82" name="No. " tags="" position="780,3618" size="100,100">But if you don't join a guild, you'll have nothing to do. Being in a guild ensures you can get activity, friends, and above all, money.
[[Well then, I guess I'll join a guild|That would be best]]</tw-passagedata><tw-passagedata pid="83" name="Join the warrior's guild" tags="" position="823,3743" size="100,100">You decide to try to join the warrior's guild. You get very excited about developing your skills as a defender of the kingdom, specializing in different kinds of weaponry.
[[Go to Qualcen]]</tw-passagedata><tw-passagedata pid="84" name="Join the mage's guild" tags="" position="950,3666" size="100,100">You decide to try to join the mage's guild. You are very excited about developing your skills as a master of the arcanes. You are eager to specialize in different types of magic.
[[Go to Qualcen]]</tw-passagedata><tw-passagedata pid="85" name="Join the rogue's guild" tags="" position="651,3720" size="100,100">You decide to go try to join the rogue's guild. You get very excited about the massive amounts of loot you will amass, and developing your skills as an assassin.
[[Go to Qualcen]]</tw-passagedata><tw-passagedata pid="86" name="Go to Qualcen" tags="" position="978,3440" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]
You get out of the forest that served as a shortcut between your last town and Qualcen. After getting out, you start walking along a neatly paved road. You are not the only one on this path, as there are many around you.
Wagons carrying goods from one place to another, people walking beside you, seemingly in a hurry, or the others riding on a mount.
Two riders speed past you, throwing insults at each other as they seemingly race. They slow down, and dismount their horses, and look at somthing laying on the floor. All the other people around you stop, and go check out the new thing on the ground.
[[Continue to Qualcen]]
[[Go see what is on the ground.]]</tw-passagedata><tw-passagedata pid="87" name="Continue to Qualcen" tags="" position="678,3845" size="100,100">(set: $ehp = 10)(set: $edp = 0)(set: $eap = 2)
You continue walking along the paved road. The sun is setting at an alarming rate. You have to reach the capital before nightfall, as they lock massive stone gates tightly shut after the sun sets. This would leave you to sleep out in the wilderness, or maybe find people kind enough to share their home for the night.
[[Keep walking slow. Don't want to twist my ankle now, do I?]]
[[Walk faster, maybe even run]]</tw-passagedata><tw-passagedata pid="88" name="Go see what is on the ground." tags="" position="1078,3596" size="100,100">On the ground in front of you lies a small green creature. Spikes are sticking out of one end, while a furry taft is strapped on to the lower part of it.
[[Shake it around]]
[[Stab it]]
[[Continue to Qualcen]]</tw-passagedata><tw-passagedata pid="89" name="Shake it around" tags="" position="1078,3746" size="100,100">You gently knock the creature over with your foot, trying to determine what it is and in what state it is.
As you turn it around, you find an arrow lodged in its chest, a fatal arrow that killed this creature.
You wipe your boots free of the green, mucus-like substance.
[[Take its spike off]] </tw-passagedata><tw-passagedata pid="90" name="Stab it" tags="" position="1225,3745" size="100,100">You take a small piece of wood next to you, and impale the creature on top of it, only to see green liquid spewing out, as well as the creature being already dead.
The others around you look at you in disgust. They can't believe you would have done such a horrid thing.
You lose 5 fame.
(set: $fame = $fame - 5)
You new fame is now $fame
[[Shake it around]]
[[Take its spike off]]
[[Continue to Qualcen]] </tw-passagedata><tw-passagedata pid="91" name="Take its spike off" tags="" position="1228,3896" size="100,100">You you take its spike off, which turns out to be a leather hat, that could have been possibly wore as a last layer of defense, you find a few gold pieces dropping out of it.
You gain +10 gold.
(set: $gold = $gold + 10)
The creature itself is quite small, and wears decent clothing.
Suddenly, a loud trumpet noise is played, and everyody around you take a few steps back to let newcomers riding on horses, pass through.
"Step away from that thing, by the order of the royal court!"
[["What is that thing?"]]
[["Who are you exactly?"]]
[[Continue to Qualcen]] </tw-passagedata><tw-passagedata pid="92" name=""What is that thing?"" tags="" position="1103,3963" size="100,100">"I'm afraid that's a young demon you have right there in front of you. The royal authorities have ordered us to remove this and scout for more if there are any around this one, if perhaps he wasn't the only one who is here."
[["He doesn't seem evil.."]]
[[Continue to Qualcen]] </tw-passagedata><tw-passagedata pid="93" name=""Who are you exactly?"" tags="" position="1260,4030" size="100,100">"We are a lesser part of the royal knights. Now, stand by and let us remove this filth from our roads."
[["What is that thing?"]]
[[Continue to Qualcen]] </tw-passagedata><tw-passagedata pid="94" name=""He doesn't seem evil.."" tags="" position="953,3853" size="100,100">"That's because you haven't waged wars with demons yet, have you? Demons will inflict tremendous pain upon you. Of course, this is a lesser demon, but if you see the bigger ones..."
Most of the people who were once observing the creature are gone. Perhaps, you should continue on your path to joining a guild.
[[Continue to Qualcen]] </tw-passagedata><tw-passagedata pid="95" name="Keep walking slow. Don't want to twist my ankle now, do I?" tags="" position="678,3995" size="100,100">You continue to stay at your original pace. You observe how the sun's setting light rests on the trees and the shrubs around you. A few scurrying mice pass by right below your feet, as well as a chicken, crossing the road right in front of you.
Wagons pass by, each carrying their specific load of supplies, even some empty. It would mean a lot to you to have a responsability sometihn to do. You realize that your life has no meaning right now, that you aren't doing anything.
However, you are grateful that you're not emprisoned by the grasp of some jobs and responsibilities, like most people are. You want to find balance in your life, a perfect equilibrium that will become your reason to live, your sole existence.
While thinking about all the new thoughts surging to your brain, you get lost. The road abruptly ended, and now you have no idea where to go.
[[Just continue on forward]]
[[Find people living around here]]0<</tw-passagedata><tw-passagedata pid="96" name="Walk faster, maybe even run" tags="" position="828,3995" size="100,100">You start accelerating, walking even faster. You even come to a point where you start jogging, in order to keep up with the sun.
While doing this, you have no notion of the golden glow resting on the leaves of trees, as well as the bushes.
You oay no attention to the mice, scurrying below your feet, or the chicken crossing the road right in front of you.
You don't even pay attention to the wagons next to you, each one filled with its special products.
You realize that the best way to live isn't to be trapped by an idea. You want to focus on your tasks, but they shoudn't become a burden in your life. You need to have balance, an equal amount of everything.
While thinking about all the new thoughts surging to your brain, you get lost. The road abruptly ended, and now you have no idea where to go.
[[Just continue on forward]]
[[Find people living around here]]</tw-passagedata><tw-passagedata pid="97" name="Just continue on forward" tags="" position="828,4145" size="100,100">You keep walking forward, through the setting light. It is soon dark, and you have no notice of how close or far you are to the capital.
[[Find people living around here]]
[[Explore the dark forest in front of you.]]
[[Try to set up camp]]</tw-passagedata><tw-passagedata pid="98" name="Find people living around here" tags="" position="1118,4116" size="100,100">(display: "save")
You walk around the area in circles, looking for any sort of habitation, anything that could keep you safe and warm for the night.
Off in the distance, you hear cries and yells for help.
[[Go investigate]]
[[Explore the dark forest in front of you.]] </tw-passagedata><tw-passagedata pid="99" name="Explore the dark forest in front of you." tags="" position="828,4295" size="100,100">
You walk through the forest, your eyes anxiously wandering around the dark woods.
As you walk, you feel uncomfortable, as if something was looking at you, staring you down.
[[Continue walking through the forest]]
[[Turn around, slowly]]</tw-passagedata><tw-passagedata pid="100" name="Try to set up camp" tags="" position="1268,4216" size="100,100">Settling down, you start by making shelter from what is around you.
You choose to:
[[Use the trees around you and leaves to make a good, primitive hut which will last through the night.]]
[[Dig down in the ground and create an underground home.]]
[[Sleep out in the open. Who needs shelter anyways?]]</tw-passagedata><tw-passagedata pid="101" name="save" tags="" position="1416,3490" size="100,100">(if:(save-game:"Slot B"))[
//Game Progress has been saved.//
]</tw-passagedata><tw-passagedata pid="102" name="Go investigate" tags="" position="1041,4286" size="100,100">(set: $ehp to 15)
(set: $mhp to 15)
(set: $ename to "Bear")
(set: $turn to "you")
(set: $eap to 5)
(set: $edp to 2)
As you march through the forest, in hope of helping people, you stumble apon a trail of blood.
You then hear a low growl, right behind you.
BEAR:
Attack modifier: $eap
Defense modifier: $edp
Health: $ehp
[[Attack the Bear!]]
[[Bear!Run!!]]</tw-passagedata><tw-passagedata pid="103" name="Continue walking through the forest" tags="" position="828,4445" size="100,100">You continue walking, but after a short time, a pair of red eyes lock onto you. It's a bear!
[[Bear!Run!!]]
[[Attack the Bear!]] </tw-passagedata><tw-passagedata pid="104" name="Turn around, slowly" tags="" position="978,4445" size="100,100">You slowly turn around, as a pair of red eyes are staring at you, and huge yellow teeth baring themselves.
[[Attack the Bear!]]
[[Bear!Run!!]]</tw-passagedata><tw-passagedata pid="105" name="Bear!Run!!" tags="" position="1216,4573" size="100,100">(if: $ts > 2)[
//Sneak Skill Success//
You leave the bear behind as you continue on.
[[Try to set up camp]]
]
(else:)[
//Sneak Skill Failure//
Your sneak skill isn't high enough! You now have to [[attack.|Attack the Bear!]]