CFG strength schedule (and other parameters?) veer off from expected values due to float inconsistencies #963
optisynapsis
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I've been using Deforum for simple frame interpolation animations.
When I set a CFG schedule, it seems the value veers off the exact amount (i.e 1.09999999 instead of 1.0, 1.5454545454 instead of 1.5).
I have set the strength schedule to 0: (1) to be sure that wasn't the issue.
Any idea what's causing this, and if a 'homebrew' mod could solve it?
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