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Mouse is too sensitive in games on client #164
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I am not a dev just a user: |
I am also having this issue, and have been having it since I first got Minecraft a gazillion years ago. Relative mouse movements did not have any noticeable effect for me, and never has (it's often been suggested as a solution). Affects both Java and Bedrock editions. (As an additional FYI note, Guild Wars 2 works but is a bit erratic.) It would be great if the devs could comment here, if only to let us know they are aware the bug exists. |
Thanks for the suggestion. For now, though, I would prefer to use Input Director (or ShareMouse) as both work well without this issue. For me, locking to a screen would be counter-productive, as I have a number of screens across 4 machines, and being able to move almost instantly (in minecraft and other games I have to bring up a menu or something first) from window to window without artificial limits is important.
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Did the same hotkey as @a7hybnj2, but it strangely did not work unless I add Use relative mouse moves , might help someone. |
Operating Systems
Server: Linux (Gentoo)
Client: Linux (Gentoo)
(Note that this issue also existed on a Windows 7 and Gentoo Linux machine configured in either direction, but that was with synergy-core.)
Barrier Version
2.2.0-snapshot-65172ebd on both server and client.
Steps to reproduce bug
Other info
If there's any logs / further information you'd like me to provide, I'll be happy to. This is a -very- long-standing bug in the synergy software (currently the 5th-most commented-on open issue in synergy-core's issue tracker) that I have been hopeful to see fixed for years. (It's still not fixed in Synergy 2.)
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