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CS2 Feature Requests #4148

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danielkrupinski opened this issue Oct 4, 2023 · 59 comments
Open

CS2 Feature Requests #4148

danielkrupinski opened this issue Oct 4, 2023 · 59 comments

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@danielkrupinski
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danielkrupinski commented Oct 4, 2023

Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris.
You can vote with "thumbs up" reaction 👍

@danielkrupinski danielkrupinski pinned this issue Oct 4, 2023
@SoLIDHAX404
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chams

@coninferno
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coninferno commented Oct 4, 2023

aimbot FOV circle

@ImsilverDev
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would love to see an implementation of a grenade prediction

@hamadzidani
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hamadzidani commented Oct 4, 2023

Glow and Radar

@sotakoira
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disable post processing
disable blood

@gustavogino
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Grenade helper would be very effective

@Xsintashi
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More advanced Inventory Changer allowing to make custom combinations.

  • Allowing to choose skin from different weapons
  • Allowing to choose weapons Quality
    (Normal, Genuine, Vintage, Unique, Community, Valve, Protoype, Customized, StatTrak, Completed, Souvenir)
  • Allowing to change Ratity
    (White, Gray, Light blue, Blue, Purple, Pink, Gold. etc)
  • Allowing to change 4 Colors and Pearlescent
  • Classic NameTag and Stattrack Support

It shouldn't be hard for you by looking what you have done till today

@Xsintashi
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Grenade Proximity Warning (Tells player where grenades will explode)

@0xE232FE
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Contributor

0xE232FE commented Oct 5, 2023

ESP Players and Items/Objects.

@jackKiZhu
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Inventory Changer

@EXBC-TSJH
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aimbot

@StealthHacks
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fakelag

@burak-demir
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Silent Aim
Vac Net Bypass

@maecry
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maecry commented Oct 5, 2023

class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =					(1 << 4)
  // FCVAR_DEVELOPMENTONLY =			(1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

@ghost
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ghost commented Oct 5, 2023

@danielkrupinski please add a cheat feature that "Disables source 2 lightings and all other shit effects to make CS2 run smooth on low end pc".

In the CSGO Version of Osiris the "no-shadow","3d sky disable" and few other graphical features such as "Post-processing" made the game playable for me with decent fps.

At least add some rare pattern finder for CS2.

Try adding features that don't temper with games memory. ESP with overlay is the extreme example that didn't cause a single ban by VAC-net.

I have played with externals so my pov might be different.

@sezzyaep
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sezzyaep commented Oct 6, 2023

sv_pure bypass
Bhop
SkyChanger
World Color Changer
Backtrack
RCS
Clantag Changer

@Adelean1
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Adelean1 commented Oct 6, 2023

Trade ups (if it's possible)

@dostoevsky777
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dostoevsky777 commented Oct 6, 2023

someone can help me?? release x64 doesn't appear in my visual code

@Zurkje
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Zurkje commented Oct 7, 2023

Add contracts in to inventory changer

@daisuki333
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EdgeJump
JumpBug / High-hops
Edgebug Assist

All requires Engine Prediction so idk how possible it is rn.

@gr1ndy
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gr1ndy commented Oct 7, 2023

hvh related stuff would be fun to see imo

@Adelean1
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Adelean1 commented Oct 8, 2023

Cases and keys in the inventory changer.

@lastlux
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lastlux commented Oct 8, 2023

aim, visuals, inventory changer.

@keysCodes
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do you guys know what is a working vac bypass cs2 injector?

@tr0u8le
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tr0u8le commented Oct 10, 2023

trigger

@Sasha333228
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esp

@walterwhitemth
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class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =					(1 << 4)
  // FCVAR_DEVELOPMENTONLY =			(1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

hey how do I implement this?

@meghan06
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Built in injector

@Zane2b2t
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i'll request some simple stuff
NoFlash and NoLegs

@OVERDRIVE01
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Skinchanger

@walterwhitemth
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3 Simple features

  1. NoFlash
  2. BunnyHop
  3. Radar

@maecry
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maecry commented Dec 22, 2023

class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =					(1 << 4)
  // FCVAR_DEVELOPMENTONLY =			(1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

hey how do I implement this?

i already show u how on the code, if u can't then just learn how to code first sir

@notsyncing12309
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notsyncing12309 commented Feb 1, 2024

AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.

@maecry
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maecry commented Feb 1, 2024

AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.

Do ur research next time, antidll is just prevent play that have blaclisted event listener, while osiris currently doesnt have any event listener

@pawelk1337
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see headshot line

@Xsintashi
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see headshot line

most useless feature someone could ever create

@amircheg
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amircheg commented Feb 7, 2024

Well we need all the features of CS:GO Osiris!

But the 2 most important features for now would be:

  • Visuals
    This is the most important feature we need!
    In csgo i can get 120fps avg 200fps max of course using Osiris Visual features like disable post processing and 3d sky etc
    but in CS2 i can barely get 60 fps with the same video settings.

  • Inventory Changer
    This one i miss the most :(
    I used to have a config with all the no.1 patterns

@OWnlyx
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OWnlyx commented Feb 28, 2024

Legit AA,silent aim and aimbot(as in csgo if possible),magnet/normal triggerbot,multipe hitboxes, invisible and visible chams,esp,aspect ratio changer,inv changer,draw fov,bhop,autostrafe,spec list,reveal money,radar,reveal rank,key binds for esp triggerbot aimbot etc,key bind list,nightmode,molotov indicator,smoke indicator,flash indicator,fast stop,edgebug.flash reduction, and all of the old csgo osiris version if possible

@zachtie
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zachtie commented Feb 29, 2024

I see a few others say it but the Inventory Changer and Case openings would be amazing.
This is a feature I am willing to pay money for either implimentation or coaching from you or another member to put in myself.

I've made changes to GO-siris to customize features but I am completely lost on finding and editing existing offsets using something like the CS2 SDK.

@endigma
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endigma commented Mar 17, 2024

There seems to be a working psilent in some cheats, at least demo psilent

@TuJluGPaM
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aimbot as in csgo

@ASSembler1337
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ASSembler1337 commented Mar 30, 2024

Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc.
Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff
Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)

@Xsintashi
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Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)

Have you seen any clantags in cs2?

@Wojtek17779388
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Wojtek17779388 commented Apr 3, 2024

Box Esp Bone Esp And Chicken Esp
documentation for editing the cheat and or show how to make boxes with the stuff you have provided

@dicepvp
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dicepvp commented Apr 9, 2024

third person

bullet tracers and hit sounds

ping spoof. the ability to set ur 40-45 ping to appear like 10-12 instead of just being locked at a single number

silent aim rcs smoothing. it is just normal rcs but it removes some of the rigidity when pulling to make it look smoother

legit silent aim. the option to only shoot one hitbox above where you are aiming. if you are aiming at their neck it will hit a slightly random headshot more often in a spray

double wall chams. the player is a different color when they are behind more then 1 wall to prevent the cheater from expecting someone who inst actually going to peek you

amplify footsteps. just the ability to turn up the footsteps of enemies and turn down the footsteps of friendlies

parkour and grenade lineups. it just does some of the tricky jumps/throws for you with a starting position marker and a keybind.

a pop out radar meant to be fullscreened on a second monitor

a proper legitbot
it is more or less the same as triggerbot plus circle fov aimassist but sometimes they can look more natural when they are directly tied together for things like bursts or by making the secord/third shot more accurate, first shot delay and hitbox transition.
a setting for each gun and a setting for all guns in a category.
while allowing triggerbot to be set with diff settings. ideally it can replace fire with hold left click instead.

backrack with min/max ms sliders

bhop with fail percent and mox/min hops in a row

legit fake/jiggle peek

steam unlock achievements.

client anticheat. detects if someone else in the lobby is cheating and sends a alert in chat %player% might be cheating.

player tracers that change color based on distance, such as green to yellow to orange to red

smoke grenade helper. helps lineup a grenade to be thrown into the middle of a smoke.

smoke chams

player name/ping above head

@hinqiwame
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bhop

@rafalohaki
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rapid fire

@Wojtek17779388
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rapid fire

that would be extremely detected especially because of vacnet

@Alec07007
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Hello Daniel, I want to express my gratitude for everything you do. I have a suggestion for your consideration regarding displaying dropped ammunition on the ground so that it can be found more easily after the opponent is eliminated. Additionally, it would be great if we could have the same visual effect on opponents as when you watch a demo. It would be fantastic if this feature could be implemented, as I believe it is something that this tool currently lacks.

@KebabLord
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KebabLord commented May 3, 2024

from easier to implement to harder:

  • bomb carrier (should be few lines of code)
  • automatically accept the matchmaking
  • item esp
  • box
  • trigger bot / auto shoot
  • radar
  • no flash
  • aim assist (with a smaller pov)
  • esp / chams
  • aimbot (with full pov)

most critical ones in my opinion are:

  • trigger bot ( implementation of this feature will allow further modules to work )
  • esp (since we currently can't determine the direction or the exact position of the bots)

in long road:

  • optimization features for higher fps:
    • disable post processing
    • disable 3d sky
    • no shadows, fogs, grass
  • various features i didn't mention:
    • sniper crosshair
    • prepare revolver
    • no smoke

Also, Daniel is doing all the work alone, which is unfair, we need more contributors to this repo. I'll start contributing to the project soon.

@koyande360
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Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris. You can vote with "thumbs up" reaction 👍

Add Skeleton feature in Osiris 2

@koyande360
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In future u can Include all features from Osiris version 1 that you created for CS:GO in Osiris 2 for CS2

@ZuhuInc
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ZuhuInc commented May 19, 2024

Some features that would be cool to see are:

ESP:

  • Box ESP.
  • Skeleton ESP.
  • Name ESP.
  • A option to have the features at the top/bottom/left or right.

Other:

  • Aimbot. (With slider for fov, smooth, hitbox groups ofc either per weapon / per weapongroup)
  • Triggerbot. (Hitbox, delay etc)
  • Invetory/skin Changer.
  • Viewmodel Changer. (Just a fun feature to use.)

@Xsintashi
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Xsintashi commented May 19, 2024

Some features that would be cool to see are:

ESP:

  • Box ESP.
  • Skeleton ESP.
  • Name ESP.
  • A option to have the features at the top/bottom/left or right.

Other:

  • Aimbot. (With slider for fov, smooth, hitbox groups ofc either per weapon / per weapongroup)
  • Triggerbot. (Hitbox, delay etc)
  • Invetory/skin Changer.
  • Viewmodel Changer. (Just a fun feature to use.)

dudes can't read older messages to see is it already requested.

@ZuhuInc
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ZuhuInc commented May 19, 2024

Some features that would be cool to see are:
ESP:

  • Box ESP.
  • Skeleton ESP.
  • Name ESP.
  • A option to have the features at the top/bottom/left or right.

Other:

  • Aimbot. (With slider for fov, smooth, hitbox groups ofc either per weapon / per weapongroup)
  • Triggerbot. (Hitbox, delay etc)
  • Invetory/skin Changer.
  • Viewmodel Changer. (Just a fun feature to use.)

dude can't read older messages to see is it already requested.

Or I just didn't read it cause I'm gonna read everything

@Unblonded
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add a bhop (bunny hop) feature

@Xsintashi
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Some features that would be cool to see are:
ESP:

  • Box ESP.
  • Skeleton ESP.
  • Name ESP.
  • A option to have the features at the top/bottom/left or right.

Other:

  • Aimbot. (With slider for fov, smooth, hitbox groups ofc either per weapon / per weapongroup)
  • Triggerbot. (Hitbox, delay etc)
  • Invetory/skin Changer.
  • Viewmodel Changer. (Just a fun feature to use.)

dudes can't read older messages to see is it already requested.

Or I just didn't read it cause I'm gonna read everything

at this point just dont ask. Daniel wont read everything.

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