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Program.cs
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Program.cs
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/*
AmplitudeSoundboard
Copyright (C) 2021-2024 dan0v
https://git.dan0v.com/AmplitudeSoundboard
This file is part of AmplitudeSoundboard.
AmplitudeSoundboard is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AmplitudeSoundboard is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AmplitudeSoundboard. If not, see <https://www.gnu.org/licenses/>.
*/
using Avalonia;
using Avalonia.ReactiveUI;
namespace AmplitudeSoundboard
{
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args, Avalonia.Controls.ShutdownMode.OnMainWindowClose);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace()
.UseReactiveUI();
}
}