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The current implementation simply draws the whole map (via sf::VertexArray), regardless of what can or cannot be seen. It would be better to use a sf::View's view rectangle to calculate what is visible, and then draw only that.
The text was updated successfully, but these errors were encountered:
The current implementation simply draws the whole map (via sf::VertexArray), regardless of what can or cannot be seen. It would be better to use a sf::View's view rectangle to calculate what is visible, and then draw only that.
The text was updated successfully, but these errors were encountered: