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Optimizing Tilemap #6

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dabbertorres opened this issue Jul 5, 2015 · 0 comments
Open

Optimizing Tilemap #6

dabbertorres opened this issue Jul 5, 2015 · 0 comments
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@dabbertorres
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The current implementation simply draws the whole map (via sf::VertexArray), regardless of what can or cannot be seen. It would be better to use a sf::View's view rectangle to calculate what is visible, and then draw only that.

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