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Right now, Pathfinder is dependent on Tilemap. This shouldn't be the case. Ideally, it should accept a distance (between node centers) vector, a list of nodes to search in, and a function that determines whether a node is valid or not.
The text was updated successfully, but these errors were encountered:
Right now, Pathfinder is dependent on Tilemap. This shouldn't be the case. Ideally, it should accept a distance (between node centers) vector, a list of nodes to search in, and a function that determines whether a node is valid or not.
The text was updated successfully, but these errors were encountered: