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Light background overhaul #216

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vegeta897 opened this issue Sep 12, 2020 · 1 comment
Open

Light background overhaul #216

vegeta897 opened this issue Sep 12, 2020 · 1 comment
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@vegeta897
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vegeta897 commented Sep 12, 2020

Instead of a floating island outlined with brown bricks in a void of darkness, let's imagine the grass tiles embedded in a featureless floor of white or near-white. Like the endless virtual space of the construct in The Matrix.

This idea can extend further, to break the boundary between the UI and the game view. The whitespace of the UI can share the whitespace of the game, in a sense.

Some tweaks to the palette of existing sprites may be made to look better in brighter surroundings. We're also considering new highlight colors to use in the UI and branding.

Why?

The choice to make D-Zone in a dark void had no thought behind it. It just felt "default" at the time and I never reconsidered it until today. Existing in a white space makes the presentation feel more like a simulated environment, which it is. It feels more like elements embedded on a web page, and I like that concept. It's a cleaner look, overall, and probably an easier visual transition for the visitor.

Experimental Sketches

dz-light-1x
dz-light-3x

@vegeta897 vegeta897 self-assigned this Sep 12, 2020
@vegeta897 vegeta897 added this to To do in Rewrite via automation Sep 12, 2020
@vegeta897 vegeta897 changed the title Overhauling the background appearance Light background overhaul Sep 12, 2020
@SagnikPradhan
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I think dark mode fans would not be happy 🤣

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