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It would be great if you included Rapier.js physics engine, to spread the word about this great library.
I've found it to be the best of the three.js physics engines - fast and easy to use, feels a lot like when I would work with PhysX.
The text was updated successfully, but these errors were encountered:
Thank you for telling me that. I would love to find the time to try it.
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Below is a link for future reference.
three.js + Rapier sample https://threejs.org/examples/?q=rapi#physics_rapier_instancing
Babylon.js + Rapier sample https://forum.babylonjs.com/t/the-debug-rendering-for-the-rapier3d-compat-physics-engine-and-babylon-js/42283
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It would be great if you included Rapier.js physics engine, to spread the word about this great library.
I've found it to be the best of the three.js physics engines - fast and easy to use, feels a lot like when I would work with PhysX.
The text was updated successfully, but these errors were encountered: