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Plugin System #70

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rizrmd opened this issue Nov 10, 2020 · 5 comments
Open

Plugin System #70

rizrmd opened this issue Nov 10, 2020 · 5 comments
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enhancement New feature or request

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@rizrmd
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rizrmd commented Nov 10, 2020

Ox is promising!

Do you plan to support some kind of plugin system? This will create an ecosystem to make ox thrive.

I think bevyengine ECS is wonderful, where everything is a plugin - even the renderer itself is a plugin, but it may be too different from ox architecture. What do you think ?

@curlpipe
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This is one of the last things I plan to do, but I am slowly working towards it. Last update included a language that allowed control of the editor (it's very basic though). After I've developed the language a bit more I reckon this would be possible.

@rizrmd
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rizrmd commented Nov 10, 2020

Sounds great!

Creating new scripting language would make newcomer not too overwhelmed with rust. But also another level of complexity.

Do you think adopting established language runtime, such as lua or maybe js will improve ox extensiblity ?

@rizrmd
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rizrmd commented Nov 10, 2020

And the advantage of writing plugins in rust is that it makes them as secure and fast as ox, but increases the difficulty of adopting new plugin creator.

@curlpipe
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I'd actually really like to split Ox into a backend and a front end some time in the far future, that would make it really really easy to modify and configure.

@curlpipe curlpipe added the enhancement New feature or request label Nov 11, 2020
@rizrmd
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rizrmd commented Nov 14, 2020

I think module system ala vscode is better because it would not force something to be categorized into backend or frontend. What if some functionality shared between frontend and backend ? where do we put those ?

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